lucid's Recent Forum Activity

  • yet?

    does that mean it's planned for construct 1?

  • I understand why wow can be fun mipey

    [rant]

    but I don't like it....at all

    I also don't like that people pay monthly for a non-persistent world

    think of 1,000,000 * 10

    that's 10,000,000 a month

    and that's not even nearly as much as they're getting

    that game should be continually expanding

    there should be new missions, new monsters, new towns, new continents

    new bosses, new character classes, all the friggin time

    without having to pay for expansions

    I don't like that aquiring some new skill like blacksmithing

    is a matter of finding a few items, which is basically the same way you do anything

    to aquire any skill, go here, fight 20 of type 'a' monsters

    a random number generator decides if they drop x

    bring 5 x's to npc 'y', and you're as good as gold

    that's pathetically basic, for the whole game to be that way

    then leveling up

    you just grind to be strong enough to grind on new stuff which makes you strong enough to grind on new stuff, ad infinitum

    the fact that almost all mmorpgs are equally mind-numbing doesn't excuse the one with most resources to improve from not doing so.

    the social aspects aren't a redeeming quality, because you can socialize in any mmo game

    including the free one's

    there's no reason multi-million/month revenue should add up to a glorified chat room

    [/rant]

    for what they could be doing, it should just be alot more is all I'm saying

  • I've a long way to go before I'd even be asking about any usage in particular

    but, I see :

    VertexShader = null;[/code:3f496yql]
    at the bottom of the .fx files
    and I was curious if it's possible to use vertex shaders in construct as effects
    and whether or not they would operate on the individual vertexes of meshes
  • yeah, talk about overrated garbage

    for how much money they make a month

    that game should be something totally amazing by now

    it's like a glorified flyff

    which is free

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  • the line object's collision mask is the same as a bounding box, which is of course very inaccurate for collisions:

    click image for cap

    I've already posted it to bug tracker but maybe one of you clever souls has an idea for a temporary workaround that isn't some hellishly annoying sprite stretching or canvas pasting nightmare

    cuz I needed to be able to know which line was clicked

    in a close tangle of many

  • wow davi, that looks 1000 times cooler than before

    what's the glow effect?

  • > someone had already made this for me once, cant find it tho

    >

    That was me. It was one of the many files that was eaten up by FileShack, and I don't think I have the original. The one I made tinted a color range.

    /h2]

    I just thought of a brilliant idea!

    what if there was a plugin that tinted a range of colors another color?:

    Range Tinter

    Color Replacer

    edit: Damizean helped me optimize color replacer and make it faster

    thanks dami!

  • here ya go:

    Color Replacer

  • no, i think youre right rich,

    and it you could only replace one color or range of colors, which i hadnt considered before,

    so yeah...scratch that..sorry

    unless someone really wants to replace one single color per effect this is loaded as

  • maybe a range thing might not be so useless rich

    a range of colors being shifted by a given amount

    i only know the extremely basic basics,

    that new guy, whatshisface was explaining to me in chat the other day, but this seems doable, even with my uber limited knowledge

    so if no one else does, ill see if i can throw something together this weekend

  • it's called superporntiler 14

  • I really need the listbox object source for a project I'm working on

    would it be possible to have that please?

    and you don't want to dropbox it here or whatever, and it's ok for me to have it

    if by email

    and don't worry, I don't plan on releasing any modified versions

    Edit: nevermind

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lucid

Member since 16 Jan, 2009

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