Ok wait, I take that back, it should be possible to make it much faster
I didn't think about it, but it was still doing crazy amounts of events to spawn those sprites, so upon davio's doubtiness, I tried running the simulation without sprites
And it ran much more quickly, then I tried it again with 5000 sprites, but no events to do anything to them, but bullet behavior to ensure they were still moving on screen,
Even on my craptop is was still going at 89 fps, so
Ill have to think about how tbhis can work, but it may be possible to run this very quickly
Unfortunately, it'll involve some sacrifice, it'll require more gpu power creating a sprite for ewery spot on the grid, but much less overhead on the construct event system.
But it could have the flexibility to do something like the particle method, or the retro method. I'm guessing no one needs the ugly mesh method
I need to think about this maybe even learn how canvas plug works and take some of that code
Either way. I have to think about this, if anyone has any ideas let me know