Mipey's Recent Forum Activity

  • Isometric support could be introduced in form of a plugin, should there be a brave plugin developer willing to dive into isometric waters.

  • Strange, I just did the same and it works fine.

  • You need the optional package, August 2008 I believe. That one is not included with general 9.0c package.

    The proper package is included with Construct install, did you allow it to install DX9?

  • Ugh, do I have to repeat myself? I don't really see the need for future incarnation of Construct to constrain itself to older platform which already is covered by current release.

    I mean, are you going to buy a new car that is just as fast, albeit a little more efficient as the old car? Or are you going full out and buy a new model of the car, that'll go even faster and further?

    Another example: Are you going to buy a P4 computer over Celeron? Or would you rather buy a Quad-Core?

    Let's think ahead here a little... multi-cores are getting cheaper each month, even I could affort myself a dual-core AMD Phenom and I'm one of the most strapped with money around here. This machine runs Windows 7 without a hitch; heck, RC worked well on old computer anyway, which was Celeron 2.4 GHz.

    In Construct's case, we can't afford to keep making small steps while everyone else is far ahead of us and gaining.

    Construct 1 for XP, Construct 2 for W7/modern platforms. Hell, Construct 2 could feature even multi-threading support, how awesome would that be?

  • Really? I kinda prefer if it all is as seamless as possible. Loading delays just annoy the heck out of me.

  • Directly at start of the layout, throw up a loading screen (layer, whatever). Then, on next tick, start loading stuff that takes time.

    That is of course if you have the game manually build the layout up, rather than have everything added at editing time.

  • If an object is checking for overlap with family it is in, it doesn't check if it is overlapped the family counterpart of itself. I've made it a habit to compare the UID; only go ahead with overlap detection if the UID is different than the object's.

  • It is not like Construct 2 would replace Construct 1. One for Windows 7 and other for Windows XP, I don't see a problem here.

  • Don't forget to rotate the red sprite accordingly, if you want it to keep the angle relative to object it's stuck to.

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  • I thought interpolation was the job of a game that sends and receives packets?

  • That's kinda creepy, with an avatar of yours.

  • Why implement a feature that can be done by simply closing and then reopening the application?

    You can opt to reset settings and variables to default and refresh everything, but that's about it. Is that what you are looking for?

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Mipey

Member since 16 Jan, 2009

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