Mipey's Recent Forum Activity

  • Well, Windows XP developers would still have Construct 1.0. Construct 2.0 should aim higher, is what I say. Hell, it could still support DX9 runtime, for exporting games to XP.

    However I am a little worried about the ribbon thingy - wouldn't it alienate Construct from other platforms? Aren't you going to make Construct more cross-platform?

  • Well, it is not like Construct 2.0 would be released any soon, eh? By then Windows 7 would dominate over XP.

    It is a possibility to consider.

  • I fiddled with that idea before. If it is only for menu screen, then I suggest a tiled background covering the whole screen.

    Now, you can make it scroll over time, using offset of the tiled background. Be creative; use sine movement, etc., I ended up making the starfield move around gently as if I was looking around.

    Also, there is Perlin Noise plugin by Arsonide, if you want more "random" stars, it is not difficult to use. You can use the same seed number to generate same stars, too.

  • Courier New, System, Times New Roman etc.

  • Windows 7 appears to be the next "de facto standard" platform. Windows XP share is rapidly depleting in favor of Windows 7.

    I'll be getting it myself too as soon as I can find a reasonable offer.

  • Dude, we absolutely need lighting to go with that! Rising/setting sun, shadows etc.

  • Yes, but 2.0 is much farther than plugins for 1.0

  • Seeing the limitations of current Text object, a need for more advanced features has arisen. While Text object fulfills most basic needs and is ideal for displaying simple text, it leaves much to be desired. To fill the void, a separate Advanced Text Object plugin would greatly enhance Construct's potential.

    Consider these features:

    • In-line formatting - bold, italic, etc. for some words, letters within the string, as well as colors (using special in-line expressions or an advanced text editor)
    • Enhanced character and font support - Support alternative fonts, character sets (Unicode, Arabian - including right-to-left stuff, Japanese/Chinese) etc.
    • Enhanced customization options - rotation, flipping, filterable etc for all sorts of neat effects. Enable customization of each line or character (fading, scrolling lines etc.). Not really necessary.

    It probably would be slower, but hey, that's the price we are willing to pay for features! I have a console-like screen on my mind, as well, but mainly a huge potential for roguelikes.

  • If rendering is a problem, you could always consider text mode.

    Uploaded a limited example here.

  • A quick example of terrain generation in text mode (using Perlin Noise plugin by Arsonide - this plugin is required to view the included project)

    A couple notes:

    • Construct's Text object doesn't really support a wide range of characters, thus hampering creativity in regard of ASCII art/games
    • Text object can only show one color; for text of varying colors, different Text objects would have to be used

    Perhaps it is time for an advanced text object that would allow in-line text formatting?

    In any case, Perlin Noise is a great addition, inspiring creativity! Kudos go to Arsonide. I wonder what more potential Construct can offer through creative contributors!

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  • And what is the license on Photoshop filters?

  • Construct can support advanced AI algorithms if you can code them. Since AI algorithms are often designed and displayed as flow charts, I am pretty sure that you can implement anything in Construct with its events alone. All it takes is advanced eventing knowledge (the tricks and stuff).

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Mipey

Member since 16 Jan, 2009

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