Mipey's Recent Forum Activity

  • I'm not so sure about this. I was working on my window panel plugin (window frames, borders etc.) and found out that browsers don't support tiling properly. Firefox, for example, didn't respect repeat-x and repeat-y tiling properties, only repeat. This means that there may be issues with tiled backgrounds on different browsers if more specific options like these are added.

    But then again, it has been a while since I worked on that plugin. The situation might be better now.

  • I just use monospaced fonts and type them out in one long line, then cut that line up into several to stack.

  • Yup, you just reposition the object everytime it hits the texture border.

  • You can easily create such a loop with events.

    + SomeVariable is "Loop"

    + Every 5 seconds

    Do stuff

    And then you can stop the loop after 100 times. Many ways to do this.

  • The button has to be on separate layer with 0,0 parallax. That means no character and such on that layer.

  • Have you deleted the file from the Projects tab?

  • Well, that works, too :P

  • Would changing the version in the XML file work? Worth a try. Oh, and make sure you have a backup copy.

    If I recall, though, there were some significant changes between 95 and 99 that involved changing some properties... Might cause issues.

    Edit the .caproj file and fix this line:

    <saved-with-version>9900</saved-with-version>

    To 9500 or something, I think. Good luck!

    P.S.: If you manage to open it, do "save as" and save it as a brand new project that should deal with any artifacts from 99.

  • Hold your horses, even brits sleep at night. ;)

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  • In layman's terms, it gives you the percentage of point between two values.

    You have points A and B and you want to know where your "x" between points is in relation to those points. So you do unlerp(A,B,x) to see where the x is standing relative to the range between A and B.

  • Yeah, I was thinking that as well. Just wanted to throw it out, as a bone to chew on.

    Demos didn't seem particularly CPU intensive.

  • 3D rendering aside, what about 3D physics? Apparently cannon.js is a 3D physics JS library written from scratch.

    Follow the white rabbit, uh, link for examples. I don't see much use for the library without some sort of 3D renderer, but there it is.

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Mipey

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