Mipey's Recent Forum Activity

  • Yeah, well, that covers quite a spectrum of development. Hardcore developers wouldn't be too excited over Construct.

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  • Yippiekay!

  • I predict deadeye's veins popping open.

  • Camouflage the texture loading/saving as a checkpoint. When player reaches a checkpoint, dim the screen and do something to distract the player while you sneakily swap textures around.

  • Yes, there is a problem where angle is between (including) -180 and -45. It's been reported already.

  • Use a private variable to store the number.

    Use a sprite with 10 animations, each of which represents a number (from 0 to 9). Alternatively, just use 10 sprites, each representing a number. Whatever floats your boat.

    For each digit in the variable, display that sprite/animation. You can use text manipulation or math manipulation to read digits.

    In this case, we're using math manipulation. Divide by 1000 to get the thousands, 100 to get hundreds etc.; to get hundreds only, substract thousands you got from earlier... example:

    Score: 1337

    Fifth digit: 1337/10000 rounded down equals 0, so display 0

    Fourth digit: (1337 - Fifth digit * 10000) / 1000 rounded down equals 1, so display 1.

    Third digit: (1337 - Fourth digit * 1000 - fifth digit * 10000)/100 rounded down equals 3, so display 3.

    ...

    And so on till the first digit. I'm sure there is a simpler way to get digits.

  • Compare their positions with offset at 45 degrees, I believe. Just like you compare Z levels, you can compare on diagonals.

  • Now that looks good! Construct can be a great tool in hands of a capable person.

  • Indeed, it is quite nice. Though I notice that shadows need some work.

  • Neck?

    Charlie doesn't have a neck.

  • Needs a tie.

  • Construct provides the runtime engine. It is like arts teacher provides you with a block of clay.

    What you make out of it, is entirely your problem. The arts teacher won't shape the block of clay out for you, you have to do it yourself.

    There is no tile engine for Construct yet, but it has everything you need to make one. Like deadeye said, you are wasting time by looking for shortcuts. It is almost as if you don't want to make a game yourself, you just want to direct it around.

    Unfortunately game development is about putting effort into your projects. I am still failing, but I'm getting there... slowly.

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Mipey

Member since 16 Jan, 2009

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