Sslaxx's Recent Forum Activity

  • It seems that - so far - this isn't possible, at least with Ubuntu 8.10. WINE 1.0.1 and VirtualBox 2.1.0.

    With VirtualBox and 2k (assigned 512MB RAM plus 128MB for graphics), the layout editor complains about a lack of available memory. VirtualBox has only recently started to support 3D acceleration for VMs, and that (so far) only under XP. KVM/Qemu doesn't support 3D acceleration (and won't as it emulates a mid-90s Cirrus Logic graphics card). Haven't tried VMWare Player, so I don't know how well that'd work.

    With WINE, the installer itself runs correctly until it reaches the DirectX websetup tool, which crashes. The Visual C++ Runtime doesn't install or work correctly under Ubuntu 8.10's version of WINE, so even running the physical (XP) machine's copy of Construct does not work (after using winetricks to install DirectX).

    As to which one might end up being able to support Construct first, I actually hope it's WINE (after fixing the DirectX installer problems), although either would be nice.

  • I have DirectX 9 set up under WINE already; DirectX itself isn't the problem. The problem is with the web installer included with Construct's setup program.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Trying to get Construct to install under WINE, it screws up every time the DirectX9 web installer starts up - that crashes.

  • (Don't mind the Ben Bernanke gorilla image there at the end, it was just an in-joke for the TIGS forum. It will be replaced by the real uninvited guest in the final version...)

    That's what I see when the with sound version crashes...

  • In all honesty, you might be better off using something like wxWindows, especially if your portability aim includes the development environment.

  • It'd be nice if the icons used to represent objects of any type also popped up a little tooltip with some pertinent information about what its representing, e.g. name and type. This seems to be more noticeable on the "conditions" side.

  • Yup. As Deadeye explained here.

  • No, because it didn't even occur to me. Thanks for pointing it out!

  • As per

    Trying to implement a simple style intro screen (something flying across the screen, then going to the next layout) I found I couldn't use the layout's assigned name to tell Construct to go to it, only the (non-obvious) layout number.

    Am I understanding this correctly, or is there another way of doing this? Would it be possible if so to allow Construct to be able to go to a frame by using its name?

  • Trying to implement a simple style intro screen (something flying across the screen, then going to the next layout) I found I couldn't use the layout's assigned name to tell Construct to go to it, only the (non-obvious) layout number.

    Am I understanding this correctly, or is there another way of doing this? Would it be possible if so to allow Construct to be able to go to a frame by using its name?

    See for an uploaded file demonstrating this.

  • Older than some, younger than others... 31.

  • Ah, I'll take a look at that. Thanks for pointing it out!

    Looks rather useful. It'd be nice if I could drag and drop an existing frame to another angle though.

Sslaxx's avatar

Sslaxx

Member since 10 Jan, 2009

None one is following Sslaxx yet!

Trophy Case

  • 15-Year Club

Progress

15/44
How to earn trophies