mirosurabu's Recent Forum Activity

  • So, I tried to make Braid-like reversing in Construct.

    CAP file

    It works nicely. When it crosses 10'000 records on my lap, it starts lagging - but I believe this can be fixed with optimized solution (like arrays or some other sequential data storage object).

    The movement is not completely replayed once you stop reversing. I'll have to think how to get around this.

    Controls:

    ARROWS - move

    SPACE - jump

    SHIFT - reverse

  • Would you share a CAP file?

  • I have successfully done things like this in the past. What you'd like to do is to make something like "Level template" and put all the events in special event sheet I usually call "Common". To make new level I just clone the level template and include the common event sheet.

    The reason I explained this is because I am not sure whether you are cloning existing layout or copy-pasting objects from existing layout to new or creating new instance of the layout (Ctrl+C).

    Only the former solution will work. Clipboard-related stuff (copy-paste) seems to be buggy as well as creating new instances.

  • Yep, I should have dropped that circle-level. Lesson for the future prototyping.

  • hahaha it happened again! The first green block I hit, then desktop. I have a pretty decent computer, so I don't know.

    This isn't an (late) April fools joke was it :O Early April has me jumpy. hahaha.

    No it's not an April, it might be some weird Construct bug. I found that it shuts down before main menu on one of computer I tested it. Have no idea why.

  • Yes, it's a missing include and yes Express editions do not include a resource editor.

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  • Any way to get around AFXRES?

    I'm just one step away from having ATL-free Plugin SDK.

    Thanks

  • I got around it by using Joe O'Leary's CStdString wrapper.

    Everything compiles fine now with the exception of afxres. I don't know how I am supposed to get around it.

    Any idea?

  • That's awesome. I have wiimote at home, so I'll be testing this tomorrow.

  • Deadeye mentioned it on TIGSource forums a while ago. That's how I found it.

    But I didn't fall in love immediately. It's only when I learned more about it (families, object picking, groups and few other bits) that I fell in love instantly.

    I've been using C++ with various libraries (Allegro and SDL) previously and have written 250K-sized games, but the development was slow.

  • I want to play this! But it closes? I played the first level and I touched the green block and bam. Then my desktop is staring at me! d'oh.

    Ouch. I can only think of one thing. But I'm not really sure it can cause problems.

    Express nature of Construct allowed to me to compile new EXE within few minutes.

    Check this new rared EXE and let me know if it works now:

    http://www.mediafire.com/download.php?nynmfznjnom

    Thanks

  • I can confirm that game is frustrating. I realized that only after I submitted it. The last level took me around 20 minutes to complete it.

    In any case, thanks for the comments.

    Sinclair:

    That looks like the "circle level" - the level in which you have to follow the circular pattern of movement. I should have made it simpler.

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mirosurabu

Member since 9 Jan, 2009

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