I�m currently doing a platform game which will require quite a few screens/layouts. My first thought was to simply duplicate the first layout and change that, but that crashes construct, and its also rather messy methinks.
Another way i�m thinking of is to just have one huge layout and simply move the camera, but that strikes me as rather messy to, it would also take up a lot unnecessary cpu/ram.
Is there anyone who have tackled the same problem and developed a good solution?