mirosurabu's Recent Forum Activity

  • Following CAP file should fade from "1" to "2". But it doesn't. The program quits after "1".

    I make use of fade transition. When I remove fade transition, it works.

    Am I doing something wrong or should I report this on tracker?

    http://www.filedropper.com/potentialtransitionbug

  • It's not a game, but it does use elements from my currently WIP game (Faceless).

    It's just a tool for you guys to sympathize with me - I got nasty cold and I am feeling really dizzy.

    SPOILER (DO NOT READ IF YOU HAVE NOT PLAYED)

    Hence, zooming in and out is intentional in order to cause dizziness.

  • I want you to sympathize with me.

    <img src="http://img242.imageshack.us/img242/4416/logovnu.png">

    DOWNLOAD

    This is how I feel at the moment.

    Thank you.

    (edit: the name of the game has nothing to do with my current feelings though..)

  • There are some differences in style between these two screenshots, Thomas, but can't comment much because I don't know much about the theme.

    I like the style though and I wonder how that looks in motion.

  • Oh, just noticed that Construct uses HLSL [Cg] for both transitions and effects. That's awesome, although I am not much familiar with HLSL [Cg].

  • Sorry for the topic marathon (it's because of Ludum Dare), but I have several questions regarding fading.

    1) Does fading transition rely on PS 2.0?

    2) Construct comes with crossfade effect. What I am looking for is a fade out previous layout to black and then fade in the next layout. Anyone already made this kind of transition? (I may look into effects writing if nobody has already)

    3) I tried making fade in/out transition using [cross]fade transition and empty black layout. The layout would act as switcher and it will switch automatically to desired layout (I use global variable "switch_to_layout" to keep track of desired layout. It does not work with fade transition for some reason - i.e. the application terminates without a crash after second call to GoToLayout("Switch").

    Thanks

  • Ah, true. How didn't I think about this before.

    Thanks.

  • 3D game made using 2D game development environment? That's nice.

    I think the source you provided can be useful to many people here.

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  • Is hyperlinking possible in Construct?

    I.e. being able to make a button which when clicked opens the specified URL in Internet browser.

  • Took me not more than 10 seconds to complete all of the four levels. It's even hard for me to remember what I was playing now.

    The puzzles are interesting but they are way too simple. I'd like to see this pushed further a bit.

  • Thanks deadeye! Didn't know there was already dedicated thread, but that thought crossed my mind the time I made this upload.

    I have solved the movement replaying issue I have mentioned earlier - it wasn't really an issue, though - I lowered air deceleration to around 200 and it worked perfectly. I am now tempted to make Braid demake in Construct.

    Stack objects are must-to-do, by the way. There are few more data storage objects I would like to see in Construct. I could implement them by myself if only I could use Express with SDK.

  • I like your use of timescaling. Looks promising.

mirosurabu's avatar

mirosurabu

Member since 9 Jan, 2009

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