mirosurabu's Recent Forum Activity

  • It works for me. Probably was temporary.

  • I've thought about expending it in Construct, but after running into Quicksave/load bugs I am not sure I will work on it before these bugs are fixed. The design of the game is such that it's almost impossible to avoid the use of complete state-saving/loading.

    Hopefully, these bugs will be fixed within next few months. If this happens I may expend the game using Construct.

  • Yes, I do love Construct, but this topic is not about that.

    I LOVE YOU

    <img src="http://img9.imageshack.us/img9/2065/iloveyoudw0.png">

    Download

    This is a small *adult* game I made for unofficial TIGSource Love-Letter Competition. Took me 4 days to finish it, although I originally planned to spend not more than three hours.

    CONTROLS:

    Arrow keys to move

    Z key to jump

  • Game I made in C++:

    http://pqgames.exofire.net/dnl/uneksians_0.7.83.zip

    Game I made in Construct:

  • Hello Constructors ,

    I'm opening this topic to let you know that I am open to collaboration with different people using Construct. I'm mainly focusing on rapid prototyping or smaller games which can be made in less than 10 hours (4 or 5 days), but I may as well work on mid-sized projects if I like the concept or come up with decent enough. Though my experience so far tells me that I'm not good with mid-sized projects, considering that I have some unfinished collaborative stuff behind myself (though, these were all developed in C++).

    So, if you have an idea, some artwork or music ,feel free to contact me. Sure, considering that I am somewhat busy lately and in two weeks I'll be even more busier, I won't be able to work on more than one project at same time. I can do the "engine" in Construct and let you design levels.

    You contact me via PM or via MSN (which I don't use that much lately, but I'll try to log on from time to time) which is jvs_prog AT hotmail DOT com.

    Let's make some awesome Construct games.

    Cheers

  • I'll put it on a tracker as soon as I can. I rewrote the CAP so it uses TimeDelta now, though. I'll try to reproduce the original bug.

    Also, positioning and flashing do not work after quickloading. That's very very weird. I also noticed that number of instances are increased for one upon quickload. I am not sure this is desired effect.

  • I'm making side-scroller.

    When player falls in the pit I want to restart level (layout). I use quick-saving for this. I quick-save the game when layout starts and later just use the quickload to restart the layout.

    However, once I quickload the state, all "Every X milliseconds" events stop working. The moving platforms do not move. However, they start moving after some time. But the delay isn't supposed to be there.

    How to solve this?

  • It'd be great if dependency on MFC/ATL was eliminated. I'm willing to develop my own plugins for Construct, but since source depends on ATL and therefore requires Pro Edition of Visual Studio that's not an option for me now.

  • Any way to autosize the text objects? Or at least to get the length of the text in pixels?

    I just can't make simple tooltip object without this information. And I don't have Visual Studio Pro which means I cannot rewrite plugins.

  • I've just tested canvas object and made little demo demonstrating how to implement free hand drawing. Might be of interest to someone.

    http://www.sendspace.com/file/ee73ho

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Good work guys.

  • Well, it sounds like you have it pretty well planned out, actually.

    And yes, creating your own custom behaviors or objects isn't out of the question, as long as you know how. BROO recently wrote a rather specific object for his game recently... all it does is keep track of Samus Aran's inventory

    By the way, I really liked Uneksians and I voted for it . Are you continuing that project at all?

    Thanks.

    [quote:1nvqi87x]You can't use the SDK with GCC or MinGW - I don't think they use the same member-function-pointer binary format (which is how the runtime knows what function to call for actions, conditions and expressions), so it just wouldn't work. Sadly C++ makes no specification about the binary format of these things hence we're stuck.

    Pity. I hope VC++ Express Edition is adequate alternative?

    EDIT: Turns out it isn't. SDK requires ATL. Grrrr.

mirosurabu's avatar

mirosurabu

Member since 9 Jan, 2009

None one is following mirosurabu yet!

Trophy Case

  • 15-Year Club

Progress

15/44
How to earn trophies