table's Recent Forum Activity

  • I added some gradients to bg tiles, tweaked a few sprites, deleting a lot of unneeded experimental sprites that were off screen and was feeling happy with the results. Saved the game as a new version.

    My main character is a caterpillar. I had a caterpillar sprite and also a block sprite representing him that was set to invisible in its properties.

    Now when I run the game the block sprite is visible. Then I added an always event to make him invisible but he still shows. I also tried turning off his invisibility in properties in case that interfered with the event. Nope. I could give up and reduce his opacity to 0% but the fact that he's still there is ruining one of my events. The old version of the game works fine. Does anyone know what could be making my block sprite persist despite the fact he's meant to be invisible?

    I'm using Construct 99.62

    Thanks

  • For when you've given up/want to upgrade and have US$9000 to spare:

    <img src="http://images.theage.com.au/2010/01/10/1027551/Roxxxy-420x0.jpg">

    "

    Roxxxy the sex robot had a coming-out party Saturday in Sin City.

    In what is billed as a world first, a life-size robotic girlfriend complete with artificial intelligence and flesh-like synthetic skin was introduced to adoring fans at the AVN Adult Entertainment Expo in Las Vegas.

    She can't vacuum, she can't cook but she can do almost anything else if you know what I mean," TrueCompanion's Douglas Hines said while introducing AFP to Roxxxy.

    She's a companion. She has a personality. She hears you. She listens to you. She speaks. She feels your touch. She goes to sleep. We are trying to replicate a personality of a person."

    Roxxxy stands 170cm tall, weighs 54.43kg, "has a full C cup and is ready for action," according to Hines, who was an artificial intelligence engineer at Bell Labs before starting TrueCompanion.

    "

  • I like the graphics. I was able to do reasonably well a couple of times but that seemed to be due to luck. It seemed a bit unfair though that after a bit of progress and then getting hit by the flying ball the worm is put back to the beginning of the layout. Unless I was so bad that I never reached a 'save' point.

  • Apps are just programs without using GPU or DirectX.

    That's always confused me a bit so thanks for clearing that up.

    *Adds to list of girls on the forum*

    Ok im done.

    Ha ha. How many are on your list?

    That's a rather nice looking cat, too.

    Thank you.

  • That only makes it more awesome.

    Yeah, hehe

  • [quote:1ved9n00]"pat" the neighbor's "cat"

    wink wink nudge nudge you know what I mean

    Oh my god. I wish I hadn't said that now. I'm a girl who actually pats my neighbor's cat.

    <img src="http://i405.photobucket.com/albums/pp136/beeble_bucket/tigga.jpg">

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  • I started making a weekly To Do list program in the New App bit but changed to Direct X game to get spites.

    <img src="http://i405.photobucket.com/albums/pp136/beeble_bucket/green.gif">

  • That's it. The alpha was on 27. Problem solved. Thanks newt.

  • Hello

    I'm using Construct 99.42 after a few months away from it. I'm having trouble with the picture editor. When I use bucket, rectangle or circle I get a faded version of the color I've picked. But if I make the color I want the secondary color and right click to bucket etc it works fine and I get the full strong color. I don't have this problem with brush or pen. The problem is the same on restart or no matter which project I load into Construct. I've probably accidentally clicked on something that has caused this problem. If somebody knows what I'm talking about or has already found what causes it, please let me know.

    Thank you.

  • Laptop,

    Device name: NVIDIA GeForce 9300M GS

    Pixel shader: 3

    Estimated VRAM: 1778 MB

    Motion blur: Yes

  • Thank you very much for this. Construct is more complete with this plugin. I noticed that your 'Insert new object' SpriteButton only appears in New Direct X Game and not New Application. It's very much suited to apps and I thought that it didn't work at all or I had done something wrong until I tried again with new game instead of application. Thanks for putting in the hard work to make things so much easier for everyone else.

  • I agree Ceric. Of course clicking is easy but I would prefer to only have to click once on a Save button rather than to click twice on Close and then Save

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table

Member since 8 Jan, 2009

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