table's Recent Forum Activity

  • I'd been curious about this too. Thanks for the question. I was tired of GameMaker. Found Construct searching for game creation software on download.com Yay!!

  • [quote:224v9upz]I'm currently working on an action - adventure - shoot em up game The game is on early stages but as you can see it includes prerendered 3d graphics and lots of explotions. Tell me what you think !

    Ktel, that looks great. It's good to see things that aren't dark and dull. Looks like it will be a fun game to play.

    I've been working on a platform game. I thought it would be fun to use sines instead of animations for character movement. So far I've got a wriggly caterpillar, a snapping crocodile, swaying plants and pecking birds. The screenshot shows the beginning of the game. The sign and the crocodile are just rough blob drawings for testing things.

    <img src="http://i405.photobucket.com/albums/pp136/beeble_bucket/caterpillar.jpg">

  • [quote:1w41hvpv]Shortly after winning eight gold medals at the Olympics, a photograph of Swimba smoking marijuana surfaced, marring his reputation. Though he claims it was just a one-time lapse in judgment, he's currently too ashamed to show his face in public.

    Yep, poor Swimbo, I can understand his shame.

  • Hi alee

    I've been looking for help on turrets. Your post is from a long time ago so not surprisingly the link to your cap is broken. If you or anyone else has it or something similar, would you please post it again?

    Thank you

  • That was ace. I've been playing around with sines since I saw your grass cap. This tutorial is just what I've been looking for. I like having things spelled out for me. Then I can think for myself using my new knowledge!

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  • Thanks for the new tutes. Just caught up with 6,7 & 8. Been out of action for awhile due to a computer changeover. It's great to see clever ways of doing things. I particularly liked the use of x and y co-ordinates. Like measuring the x and y distance between the Doombas and Charlie to control when the Doombas are active. Also setting Cooper's direction by comparing his x value to Charlie. It's stuff like this that is a big help to a beginner like me. Would be nice if I think more often about what x and y can do.

    Okay, please bring back Swimba. I suspect he was left out so that we would ask for him back.

    Oh, in Platform School 7, there is a bit of a typo with the word 'particular.' It's in the sign where the phrase 'willy nilly' is used.

    Thanks again for the tutorials.

  • Arima, you're a star. That worked perfectly. Thank you so much. My understanding of it is that the bottom of all objects in that family are automatically compared to each other to sort out the z order. That's a piece of art! Thank you.

  • Hello everybody

    I thought I'd make some animations for practising what I've learnt in Ghost Shooter and Platform School. I've got no hope of drawing, so made some models in Blender. I'm still just a noobie at that too, so they're basic. They are respectfully ripped off Charlie in Platform School. The movements are just the same and are named to reflect each stance. The zipped folder containing all the images are here:

    http://www.steekr.com/n/50-17/share/LNK6526497565a344fe1/

    The file is 200k. If you use them, take note to use walkright/left2 twice. Once for frame 2 and again for frame 4. Here is what they look like:

    <img src="http://i405.photobucket.com/albums/pp136/beeble_bucket/Scr_115.jpg">

    Feel free to use them for whatever you want. It'll be a long time before I'm able to help anyone with actual Construct stuff so take my pictures!

  • Arima

    Is this what you mean?

    <img src="http://i405.photobucket.com/albums/pp136/beeble_bucket/Scr_114.jpg">

    I'm just winging it with families. I don't really know what I'm doing. The family is called Blue. When I run the demo, it seems to reference the bottom point of the bottom member of the family. That is, the near wall. When I walk up to what should be in front of the rear wall nothing changes. I am behind the near wall and behind the rear wall too.

    Just in case anyone is in the mood to waste a few minutes, here's the link to my cap file.

    http://www.steekr.com/n/50-17/share/LNK825149755704efce7/

    Once the cursor is hovered over the file 'zOrderYpositions' a green arrow comes up in the top right hand corner. Left click on that and the option to download comes up.

  • [quote:32op0j0x]Perhaps I'll whip up a readme for each one that has all the sign text numbered in a .txt file or something that you could download separately if you want.

    Yes Please

  • Thanks very much for the Platform School lessons. It's great to see learning injected with humor. I've enjoyed them a lot. I love the little guy: Charlie's cool and graceful all wrapped up in one neat package. His jumping and falling animations are priceless. Seeing him jump up and down on the spring/trampoline was a real highlight.

    I've found lessons four and five a bit out of my league at the moment. They are something to come back to when I've had more practice with the things I know. It would be good to be able to read back over the lessons without playing the game each time. I've been trying to find where the different messageTexts are stored. They still elude me. I see that you make them invisible at runtime then visible again when Charlie overlaps them while up arrow is being pressed. I'm surprised no one else has wondered where to find them, so hope I'm not being incredibly dim witted.

    Looking forward to seeing Charlie swim next lesson.

    Thanks

  • Thanks everybody

    I like the Y ordering idea. I will try it out. Downloading 0.98.5: done. I had already tried putting the walls in a family. But the rear wall needs to back in the z order and the near wall needs to be at the front if the person walks between them. So I can't treat them the same. However I will try dfyb's advice of putting the wall first in the condition.

    Thank you

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table

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