procrastinator's Recent Forum Activity

  • Looking nice! Yeah I agree with Mipey, behaviours and effects in use would be handy, although the latter more so.

  • I'm pretty sure I recall David saying that all textures are scaled to a power of 2. So your 300x400 image would be scaled to 512x512 therefore using as much VRAM as a 512x512 texture does.

  • Doppel: yours works for the first go, then it seems a bit random after that.

    xombul: You'd have to ask the devs if function object can handle recursion. btw.. if your method worked and there was no noticable slowdown, then go for it

    Would be interested in getting this sorted 'cause it would be a useful thing to have in the future. I just don't have the time to experiment a lot atm or I would try a few things myself.

  • Yeah it's one way around the problem but to do that every frame for so many blocks, there's no surprise the framerate is low. You'll be much faster using an array and using the floodfill method there.

  • Very nice. I didn't know someone had tried this. I tried a similar thing but with a sprite distort map a few weeks ago but my 3D math skills were limited to some small testers I did many moons ago in Delphi while following the excellent Denthor's Asphyxia tutorials.

    But you could create a sprite that's just a single pixel line and use that to draw the wireframe instead of relying on the slow canvas. I had a go in the short time I had but I was unsuccessful.

  • I requested this a couple of weeks ago and I believe Rich said it's either done (for next build) or it will be done.

  • You would need to put the blocks in an array, then use floodfill or something... although I'm sure floodfill uses recursion, and I'd imagine Construct can handle that since a function seems to be able to call itself (just checked).

    See here for some methods of flood fill..

    http://en.wikipedia.org/wiki/Flood_fill

    If you know flash, here's a flash implementation with source that you could try to convert -

    http://www.emanueleferonato.com/2008/06 ... mentation/

    Maybe you'll get some ideas from those.. maybe someone else will..

  • 2DManiac: Installed fine for me and I'm on Vista x64.

    Devs: Awesome job on this one. I've been using it for hours without a crash! and I've been in and out of the picture editor loads!

  • This is more of a graphic thing than a coding thing, although you need to handle it through code of course. You would need some images representing parts of the speech.. check here -

    http://animation.about.com/od/flashanim ... phonem.htm

    Once you have your images..

    1) randomly select an image

    2) assign a random duration for that image to stay showing

    3) repeat..

    It does look quite convincing when it's done right.

  • Here's what I've been working on, on and off when I've not been busy procrastinating! Just a crappy little thing to learn a thing or two. It actually started when I wanted to see if I could expand on my no-events starfield thing by scrolling randomly generated terrain from the one asteroid graphic... and expand it did... thanks must go to Deadeye for the challenge that made me continue with it at the beginning.. although in the end I lost

    Anyway, I got a bit bored with it and I guess I have been for a while as I've been aching to do a proper shooter... it's quite a mess I know but it was only an experiment for me

    I hope it shows what Construct is capable of and how easy it makes everything, to those new to Construct.

    I may return to it someday but for now... something else is a comin..!

    If you decide to play it... be warned... it's HARD

    Controls: Arrow keys to move.

    Instructions: The left number in the screenshot ("3") is the additive bonus score. This is added on to your total score (the number on the right ("22")) every second. The further to the right you have your ship, the higher the additive score.. but that can be dangerous

    <img src="http://img12.imageshack.us/img12/9721/flaminheck.jpg">

    http://dl.getdropbox.com/u/666574/Dojem%200.95.cap

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  • I just tried a small tester and it worked for me. Where's this autosave feature? Or do you mean your own autosave code?

  • I wouldn't say it's infinite as it distorted heavily near the end of that demo (movie). I did a similar thing a few weeks ago with the 3D boxes but trying to get it right was a total pain. Then David implemented (or I only just found it) the sprite distortion map. I had the idea of using that to create a never ending scrolling floor which would be in perspective at all times, but I never got round to it...

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procrastinator

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