procrastinator's Recent Forum Activity

  • Tokinsom, ah I was just pissing about with the Flashback clone ;p Good to know it works. Working imperfectly is better than not working at all! I might have a bash over the weekend to check fast moving objects as I've never had the need to check those. Working on a game now that may require it though so who knows.. ;)

  • nothaseo, hmm don't know tbh. Never exported to anything but html5 for Chrome to preview. Hopefully someone knows why!

    I've had a few drinks so it won't be today I get the fixed version / fix it myself again. Remind me tomorrow the same way :D Sorry man. I hate promising stuff that I fail to deliver :/ Better I let you know than ignore you eh ;p

    As for the file appearing in osX but not Windows.. again, don't know man. I just imported the file into the project through the project panel :/

  • nothaseo, no problem. Hope it helps :) The only problem with it is, with very few questions, you may see a question repeat (only because it reloads them and happens to choose the same one from the previous round). I did fix it, but can't remember where I put the fixed capx - was something simple anyway. It would be a very slim chance of it being noticable if you had loads of questions. However, if you want me to look it out, I'll search tomorrow.

  • nothaseo, here's a version I knocked up for someone else, which loads a text file through AJAX..

    Quiz

  • Notepad then? ;D

  • Completed. Good luck man!

  • Awww damnit! I spent the last 3 hours coding up a Flashback clone just for you! ;p

    Glad you got it sorted though. So the detector falling with the player at high speeds was ok?

  • Seems you haven't used the forums in a while too ;p You posted in the HELP WANTED section (as in people paying for work). You want the HOW DO I forums ;)

    Anyway..

    Smiley -> Set Position (Self.X, Mouse.Y)

    That what you want?

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  • Depends on the style of the intro.

    You want comic style? beufreecasse's suggestion is the way to go.

    You want the same style as ingame (sprites with with speech bubbles etc)? Checkout out the timeline plugin in the Plugins section. That will help you with the timing of dialogue etc.

  • I'm not sure if I'm reading it wrong or my brain isn't working, but don't they just work out the same?

  • Windwalker, just take note of what Crackpot said - don't be too ambitious. Start small to learn your way around C2. The only reason some things are easier in XNA that C2, is because you know XNA better than C2. Give it a month or so and you'll probably reverse that statement ;)

    Excal, yeah I think I recall that article (I read so many, my mind gets overloaded with information and has seizures). Zynga are only good at taking an existing game (blatant copying) and adding social networking and virtual crap to buy. They tried their hand at their own game on iOS only to fail miserably. They understood social trends, but not something that had to engage the player each session. Experience means nothing if you don't understand your target market.

    hmm I wonder how they're getting on with the EA lawsuit... ;p

  • From what I can see, you're not setting Died to false so that condition will be met for 2 seconds and will keep replaying the animation "Death".

    It should be...

    + Is Died

    • Set animation to Death (play from beginning)
    • Set Died to False
    • Wait 2 seconds
    • Set Respawn to True

    OR another way is to add a "Trigger Once While True" condition to Is Died..

    + Is Died

    + Trigger Once While True

    • Set animation to "Death"
    • Wait 2 seconds
    • Set Respawn to True
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procrastinator

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