procrastinator's Recent Forum Activity

  • hmmm you're expecting someone to take a risk by working for free, yet you're putting restrictions like 10% for first year? Many games don't catch on till many months after release, some even years...

    If you really believe in your game so much, then pay upfront and you can have all the restrictions you want. Just seems really unfair the way you have it now.

    This is how it should be..

    small upfront payment AND 10% for first year

    OR

    no upfront payment AND 10% lifetime

  • Why do more people expect artists to work for free than coders?

    Your game doesn't need great graphics yet. Looking at those screenshots, the game is most likely less than 50 events so far.

    Why do you need an artist so soon? Why can't you put the effort in to produce something that tempts artists like myself? Sure, you might not be able to afford a decent artist, but art isn't everything in the beginning. Gameplay is. And gameplay doesn't need fancy graphics. If a game is fun, then it can be fun no matter what the art looks like.

    The ironic thing is, you want an artist to prove how serious THEY are, yet, from what I can see, you haven't exactly proven how serious YOU are.

    How does anyone know you won't get fed up with this project and quit it. Your word is only worth as much as the work you've put in and I don't see much of that...

    [quote:nx6mvc55]The project currently being worked on is not yet planned. Instead, things will be done on a whim until the base story line is set. Meaning there may be minor changes here and there. But, nothing major.

    Not yet planned?? Minor changes but nothing major?? Now, from that alone, you seem very inexperienced in gamedev.

    [quote:nx6mvc55]So, as a pixel artist, you are eligible to receive a portion of the money in the case that what is profited is enough to pay for you as well as all other necessities (multiple servers, other's who are working on this project, etc).

    So basically, others who work on the project will get paid before the artist? I've either read that wrong or you've really worded it wrong.. :}

    I admire your honesty that it's not yet planned, but seriously..... and I hate to quote the old cliche but "fail to plan, plan to fail".

  • Here's the simplest method - https://dl.dropboxusercontent.com/u/666 ... scape.capx

    Sorry I don't have time to comment it etc, but hopefully it makes sense :}

  • No problem. Hope it's useful. There are flaws of course, but if you design your tracks right, that method should be fine.

  • I basically threw this together.. hope it helps some.

    https://dl.dropboxusercontent.com/u/666 ... oints.capx

  • Add an instance variable to the killing zone sprite (spriteToKillUID : number)

    On creation of both, KillingZoneSprite.spriteToKillUID = Sprite.UID

    On KillingZoneSprite hit, pick the sprite with KillingZoneSprite.spriteToKillUID and you can do whatever you want to the associated sprite.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Oh.. I thought he meant some object in the game.

  • So you learned more than you think. If you're changing / deleting / adding something major, it's best to save to a new capx. :}

  • In the image editor, select the fill tool. Right click the black area/s. That is, assuming it's a pixel style sprite (hard edges). Otherwise, you'll need to do it in Photoshop or similar (Gimp etc)

  • > Mhm okay, if you say so, also found another so its ok ^^

    >

    What can I say? I've got my screensaver set for two minutes. If your pitch doesn't make me move my mouse in enthralled anticipation within that time...I'm out.

    That made me laugh!

    Nice arts man.

  • You might find this interesting, and maybe learn how easy it is for them..

    Subscribe to Construct videos now

    but if there's no monetary value in your game, then I don't think there's much to worry about from guys like this.

  • Great stuff. Glad I didn't offend. With your positive attititude towards criticism, I think (and hope) you'll get there someday. I wish you the best of luck!

procrastinator's avatar

procrastinator

Member since 29 Dec, 2008

None one is following procrastinator yet!

Connect with procrastinator

Trophy Case

  • 15-Year Club
  • Email Verified

Progress

16/44
How to earn trophies