I'm glad you didn't see me as being too harsh. Sometimes I find it hard to give feedback when something is really bad, and your Kickstarter is bad, but you can still fix it! Between 4 guys, it should take a day or two to redeem yourselves and make a kickass Kickstarter page.
When it's something as important as a Kickstarter campaign, it makes me a little mad when I see people waste an opportunity by not doing enough to sell themselves. I'm no expert by any means, but I've seen enough good and bad Kickstarter campaigns.
I didn't know about not being able to change the reward tier after someone backed it.. but yeah that makes sense anyway... maybe you should add something in the description to clarify that error since it will confuse people.
I'm not sure how much of that Kickstarter you can edit, but maybe you should put a little time into some research now and make that page a lot better. Tell people exactly what you're selling. TBH I'm still not sure if you're selling the team or the game or what..?
Here's some links that might help you see where your campaign is going wrong..
Kickstarter Crap -
^ This guy slates all bad Kickstarter campaigns.. I'd hate to see yours on there But he makes very good points..
Preparing for Kickstarter
^ Very useful info
..and search Google for "kickstarter post mortem" and you'll find very useful info from people who document what they did right and what they did wrong.
Just because your page is up, it doesn't mean your work is over. I'd say the hard work is just beginning ;}
The main problems I see are...
The game. It looks amateurish. There's nothing unique about it. Unless there's something you haven't added. You need to devote a section to the game and what IS so unique about it. What other ideas you have etc. Even add other game ideas you want to pursue. Also, I'd lose the weebly site along with the playable game. That game is nowhere near a point where you can show it. Work on that and get it to a point where it's very playable. Although people love good eye candy, graphics mean nothing if the game is fun to play.
The video... as it stands, is very off putting. It needs to be short, and to the point. Leave out the team members' photos. As I said before, they can have their own spot in the description.
The team... you need to state what each member brings to the table. With 4 members, I'd expect a better looking game (and Kickstarter page) tbh. Sorry if this is too personal, but why can't FOUR guys afford $400? If I'm thinking that, then other people surely will be too. That comes across as, you can't be that serious about your game / business if you can't fork up that cash between you guys. You mention you want to buy a Construct 2 license, but why can't you all pitch in and buy one? THEN ask for money on Kickstarter to fund artwork, music, etc.
The description... too short and not filled with enticing info. Plus there's no structure to it. Where are the stretch goals? You also need to do a breakdown of where the money will be spent.
Hopefully you'll spend some time researching and get that page looking better. Plus, work hard on that game. It needs a LOT of work.