Very useful!! Thanks Lucid.
Event groups are worth to implement ! Here is why ! When they are used accurately, they give you a very simple way to handle complex scenarii and state based actions, the most well know being in game menus ! In the page above, I show how use groups to handle motion and handle user typed commands ! (see the link)
Event groups are worth to implement !
Here is why !
When they are used accurately, they give you a very simple way to handle complex scenarii and state based actions, the most well know being in game menus !
In the page above, I show how use groups to handle motion and handle user typed commands ! (see the link)
I use groups in same way too.
Visionaire: Feature limited free version. Full version 35 �.
Love the new syntax, thanks!
Xp 64-bit here. But I recommend you to visit this link
http://store.steampowered.com/hwsurvey/
Testing games now is much more faster XD. And we can make Web pages! Goodbye Dreamwaver and Flash, hello Construct 2.
Seriously, I think Google would support construct 2 development. Would be a great boost for Chrome Web Store/OS.
Good start. I advise you use this method to avoid triangles with mesh smoothing.
<img src="http://dl.dropbox.com/u/472186/Construct/Forums/Irudiak/poly-01.jpg">
Thanks, really useful. I suppose it is faster than use the default behavior?
Develop games in your browser. Powerful, performant & highly capable.
Thanks for the comments.
[quote:2p4blcy9]Two hours!? Whoa, colouring is always what takes me the longest. I really need to improve my speed...
Sometimes is the opposite. If you have a very rough pencil, then you need more work in coloring stage.
Some old friends
From Turrican 2, "The Desert Rocks" music. I originally played the port for Unversal Soldier.
And actual guitar version
Tyrian has a great soundtrack, but this one is my favorite:
Member since 29 Dec, 2008