stainsor's Recent Forum Activity

  • Okay, this is a minor one. I would like to see

    File -> New -> New template/example

    renamed to

    File -> New -> New from template/example

    From the perspective of a brand new user (I haven't used Construct for so long I'm having to relearn almost from scratch.) when I see "New template/example" as an option I think Oh, I don't want to create a new template/example. I think inserting the "from" would clarify what the command does.

  • I converted it Wiki to pdf, but I can�t access online storage websites from work so I�ll have to wait until I get home from work to post it. Some of the links point back to the web, but there are a good 100+ pages in the pdf, so hopefully this gives you enough to learn quite a bit about Construct.

  • Also, I forgot that Adobe Acrobat has an option to convert a website to PDF automatically.

    Sweet! I never knew that. I actually have Adobe Acrobat at home. I will try to convert the Wiki when I get a chance.

  • Great!

    Add a few screen shots of Construct in action (editing a game)

    Some downloadable games with source

    And some demos showing something cool

    I agree with Xombul. It'd be great if the homepage had more to advertise for Construct. The showreel is grrrrrrreat! ... maybe feature it prominently. And it would be cool if the "Downloads" section had a couple free game downloads. Maybe the "Labs" could be for things like when David busts a .cap such as his level editor.

    http://www.scirra.com/forum/viewtopic.php?f=5&t=1611

    By the way, can I just officially coin a new term:

    Bust a .cap - To develop and release a novel, useful, or otherwise intriguing .cap file for use on the open source Construct game creator. alternate spelling: "bust a cap"

  • Hey everybody!

    I guess I got interested in gaming when my cousin would come to visit in the summers and he brought his NES. To this day I can't match him on Super Mario. I'm a big fan of cool software and free things. So you can imagine cool, free programs are pretty high on my list. As such I like to frequent download.com and see what gems I can find. One hapless day a couple years ago I stumbled upon Construct and downloaded it because I thought the idea of making your own games was very cool. Game programming was something we didn't really touch on in my Computer Science classes and here was a free tool that did a great job of making game programming accessible.

    Since then life has edged out Construct and I haven't been on the forums for awhile. I graduated from college in the midwest and got an Engineering job about a year ago. I thought I would have more free time for this kind of thing after graduating. But between work and family (I have a little girl turning two in a couple months!) I don't really have much free time. Even so, I'm glad to be back on the forums! It looks like I have a lot to catch up on. It's good to see all the familiar faces, eh ... avatars. And it looks like we still have a great team of developers. I can't wait to try out the latest and greatest creation. (I'm especially excited about the inventory plugin.)

  • Okay I know this is way beyond the scope of Construct's purpose, but hear me out.

    I would like to be able to use Construct to interface with a device via a serial port or a USB support. The device I had in mind is a microcontroller I would program, but if it's USB maybe it could be some sort of game controller.

    I'm not sure how controller support is going to work. I'm assuming that you will add say a "360 Controller" object much the way you would add a Mouse/Keyboard object. That's not what I'm requesting. I'm requesting to add a USB object and be able to talk to the USB port on a lower level. So here's the pitch: The game programmer could program in support for any controller he/she chooses. If you want to try porting a USB joystick that Construct doesn't support you would be able to. If you want to buy some accelerometer and build a controller out of it, you could use that too. And you could do it basically by writing the driver inside of Construct.

    Okay, I know I am crazy, but is there any small chance that this might squeeze in before say 8.0 ? Is it even possible?

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  • Okay this is a tiny little thing so I'm sorry if it's not worth it's own thread, but this has bothered me for ... well ... it's bothered me. In the image editor when you resize the canvas the window pops up with the horizontal width highlighted so you can just type in the new value you want. Perfect. Then you hit tab to jump to the vertical width ... but it's not highlighted so you have to highlight it manually before you change it. Maybe when you tab into the vertical width text field it could auto-highlight the text.

    Another thing I'm noticing: When I try to alt-tab between apps Construct does not appear among the choices. I've got Excel, Paint, Construct, and Firefox open and when I hold down alt-tab it only shows Excel, Paint and Firefox. Is that even something the Construct devs can fix? By the way, I'm running Vista Home Premium and when I hold the windows key + tab Construct is included.

  • It's worth also looking at non-power-of-two tiled background sizes, because they draw completely differently.

    Do they have to be square to get that bonus? Or would a 256x128 tile render the same way as a 128x128?

  • Add one to the list of people who doesn't like a bunch of global variables hanging around. I don't know, it just seems messy. (IMHO)

  • Very nice tutorial. I have one question though:

    Why doesn't Charlie keep moving horizontally after I stop pressing the up/down buttons?

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stainsor

Member since 25 Dec, 2008

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