shinkan's Recent Forum Activity

  • One more question. What about screen density? Is it matter with C2 full screen scaling options?

  • That's a good question actually

    If you make game ie. for androids 1280x720 - where your sprites are 256x256 and then you scale it to fit Ipads 2048 x 1536. You'll get blurry sprites.

    But if you make iPad first with sprites 1024x1024 and then scale it down to android, Your sprites will be much smaller. There is an option to choose different Downscaling options. However, can this be tested to see how much more memory it gets and how performance changes?

    Did someone test it how games behave after downscaling?

  • animator

    Using Global Variables instead of Dictionary?

    Beaverlicious

    These are two official sites where you can get this font (which comes from License Agreement shipped with that font)

    http://www.fontspring.com/fonts/typodermic/venus-rising

    http://www.myfonts.com/fonts/typodermic/venus-rising/buy.html

    This is serious violation of this font license and Scirra Store Terms and Conditions.

    You should remove that file from your packaged immediately and be glad that store is not public yet and no one bought your assets.

    Beaverlicious

    I would like to ask you two things.

    1. What's the point of selling assets in psd files only? Not everyone uses or have access to Photoshop, You just limiting your potential buyers.

    2. More importantly, why are you selling/distributing "Venus Rising" font?

  • I don't think there is something like "source code" here because there is not much of a typical programing.

    If you want to share it with someone you have to send them capx file, which is a format that C2 editor loads and saves. So anyone who would like to modify your project needs C2 to open it up.

  • Like this?

  • animator

    You are welcome.

  • Crosswalk only support Android 4.0 ? is not good idea for make android games.

    It's quite fine. Over 85% of Play Store Visits are made with Android 4.xx and higher.

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  • Thanks a lot. I will check soon. shinkan You're the life saver. But sorry for asking this, is there any possibilities to do this without using arrays or dictionaries, just with global variables or greater than, lesser than conditions. Just to know, I couldn't quite catch a way.

    Yes, it is possible to do that with global variables but you would need a few for each level, and the you will have quite a lot messy event to compare and set things up.

    While using dictionary you can do that a lot easier. In my example I've "pre-made" few keys at start of the first layout for simplicity, which is not optimal if you have ie. 100 levels. And here's come advantage of Dictionary over Global Variables. You can not set new Variables at runtime, but you can set new Dictionary keys at runtime. This means for every new level you can make new keys with some values and use them later in your game.

    Backing up to global variable. There are few ways to set this up using only a couple of variables, but it needs a bit more knowledge and few hardcore events - do not recommend this for beginners

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shinkan

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