shinkan's Recent Forum Activity

  • When you set Layot size to 3000x1000, and your game window size is 640x480 you can use events:

    + System: Start of layout
    -> System: Scroll to X "insert X position you want to go"
    -> System: Scroll to Y "insert Y position you want to go"[/code:1rl002ow]
    
    or you can set on your Sprite Properties -> Groups -> Attributes ->[b] Center view on me[/b]
    That will always put your sprite in the center of the screen
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  • Could you post your *.cap file?

  • [quote:ctbptmc7]support for animations

    What you have in mind?

    Adding/removing frames and animation preview? that's all we need

    Edit: I have a little request.

    Could you make a possibility to set Hotspot for Text objects?

  • It's almost the same here ie.

    +System: Start of layout
    -> Audiere: Load Sound (AppPath + "game/sounds/laser.wav") as "laser"[/code:2pijrxly]
    
    Where (AppPath + "game/sounds/laser.wav") is your sound file path, and
    "laser" - is your Alias.
    
    Then when you want to play your sound you need to set ie.
    
    [code:2pijrxly]+ Bullet: On collision between Bullet and Enemy
    -> Audiere: Play sound "laser"[/code:2pijrxly]
    
    Just need to refer to the "laser" Alias whenever you want to play that sound.
  • It seems the newest nvidia driver fix that issue.

    Everything is working again. Layer thumbnail and non power of 2 texture are displayed correctly.

  • more power ups and enemies, maybe some bosses or powerful enemies.

    Never thought about implementing that kind of features.

    Oh well. Work in progress.

  • I never heard about Renoise... but when i saw it, it actually reminds me of a good old times i spend with Impulse Tracker (years actually )

  • First update is ready for download.

    You can now enjoy <font color="#990000">Autofire </font>and.. no effects.  ;)

    Strange, my game Cell.Protect had the very same problem. I too couldn't find any solutions to it, maybe others would have some idea.

    That is strange. And i've noticed that when i previewing my game usually it takes less time, then after exporting, for first enemy to spawn.

  • Thanks guys.

    <div>

    I'd like it if you could add the option to turn off some of the effects.../div>

    I can do that! :)

    but please change the firing from "when clicked" to "when hold"

    That's the whole point. holding mouse button make that game easy...but oh well i can do that to. :)

  • You could try to store your animation frames in variables.

    Then ie. if private variable 'animation frame' = 5 spawn your hitbox.

  • Try Audiere plugin for sound and music - it's less confusing to use.

    Audiere Sound

  • could you share a cap file to see what's going on there?

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shinkan

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