I have two (or more) instances of sprite "enemy" (Family "enemies" as well) who wander on the layout in random directions.
If they are in specific distance to the player they start pursuit. It works great but if more then one "enemy" is chasing player they start to overlap each other..
I've been trying many comparisions and overlap/collision tests but none of them really work :/
one more thing, i could easly to that using RTS behavior but
1. it gives me to many problems and crashes(every enemy is made of a container with few sprites and different families)
2. I would like to make that kind of behavior by events to learn some more and understand how this can be achived