newt's Recent Forum Activity

  • Sooo, you guys got Battle Toads?

    Any way, back before KBtoys had their first bankruptcy, I worked as an assistant manager in the store they had here. All in all it was a relatively pleasant experience, but I do recall a couple of "regulars" who would make you want to run away screaming.

    Around 2001, 2002 "Battle Bots", a TV show where some geeky gear heads would create a radio controlled robot, and battle each other, came out. Personally I liked the show, it was a decent show, and it was always interesting to see what they would come up with next. For a while it did pretty good in the ratings, and even started to put out some merchandise, and collectibles.

    Of course the store I worked at started carrying them, so I was like heck yeah, I want one of those keychains they make.

    A while after we started carrying the toys, on a terribly busy weekend I had a customer come in.

    Imagine a stumpy, somewhat retarded older woman, with as many chains as Mr. T, wearing a baseball cap with just as many decorative pins as well.

    This woman, with an accent that was absolutely southern, came up to the counter, and asked "Got any Battle Bots?". I cant emphasize enough how annoying her voice was, but anyway, I came out from the counter and showed here where the toys where. She then asked "You like Battle Bots", I then replied sure do... big mistake. For the next 30 minutes, I was forced to talk about the toys, the show, any thing that had to do with Battle Bots.

    The kicker for all this is that later on that week, and every week after that I would get a visit from her, always with the greeting "Got any Battle Bots?"...... God I hate Battle Bots now.

  • Scirra logo, newt style.

    http://dl.getdropbox.com/u/666516/constructdesk.png

  • [quote:1eibvepg]

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  • Quickest way I've found to fix the bumper cars thing is to set their cell size bigger.

  • Sol

    Its out should work now, if not you might have to get Aeal's plug.

    http://dl.getdropbox.com/u/666516/magicmissles.cap

  • I counter with Magic Missiles!

    http://dl.getdropbox.com/u/666516/magicmissiles.cap

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  • See the thing is there already is a function to follow first in range, but the problem is its quite difficult to get exactly what its picking into something else.

    Using a dummie sprite might be doable,but the fact is it would require a lot of labor just to get it to work, and you would almost double the amount of objects used. I believe a simple call to the system compare points would be more plausible, but again you have an issue with what the system will pick, and what the object is picking.... while using follow first in range, and a family.

    Now as to avoiding solids.

    I did try using line of sight, and the results are a bit better.... need to experiment some more.

  • Might be nice, but unless you add a mandatory "add first object to the family" your going to have some problems later on. The reason is, families are based on object type, it has to know what kind of object it's a family of first.

  • Another suggestion, I wanted to bounce off everyone before I dirty up the tracker.

    Currently the turret behavior does not take into account whats in between it and the target.

    So if for example you have a wall in between the target and the turret, the turret will still try to shoot through the wall. Really there's no good way to avoid this, other than making up a bunch of events to check and see everything that's there, or have a collision event for the bullet.

    I know sometimes this is actually what you want, but for when you don't, Id like to suggest something like a "Shoot through solids" check box.

    Also another couple small suggestion's for actions dealing with the turret behavior, would be a "Is turning" condition, a "Is reloading" condition, and "On new target acquired".

    Reloading meaning it has a target, and has fired, and is waiting for the next shoot.

    Useful for things like if it receives damage in the wait period.

    Then on new target acquired meaning its switched targets, but the old target is still in range.

    I'm not sure about a condition on this one, perhaps another preferences check box, like "Keep target until out of range"

  • Having recently found the awesomeness of groups I agree with this wholeheartedly.

  • Instead of using shader effects I'd use an animation.

    http://dl.getdropbox.com/u/666516/speedy.cap

    Simulating movement is fairly easy to do, just make as many frames as you have segments of track, and for each frame move one segment down the line.

  • Here's another stick for the craw. Even if we do get a way to set image points, whats going to happen when that sprite gets resized?

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newt

Member since 12 Nov, 2008

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