newt's Recent Forum Activity

  • Ah, perhaps a better name like "Load to channel".

    Problem with "play"ing sounds is you have to reload it each time you want to play it again.

  • [quote:wh05hfsf] Autoplaying

    XAudio2 provides numbered channels on which to play sounds. Autoplaying a sound means playing it on any channel which is not currently playing something else. This is a convenient way to assign sounds to channels.

    This is only convenient if I know the order in which the sounds will be played.

    We need a way to set a specific sound to a specific channel.

    Unless someone knows a way to do this some other way......

  • Excellent!

  • <img src="http://dl.getdropbox.com/u/666516/Zombiestrike.png">

  • so i just got a great idea to make sprites by first working large scale filling in all the details without worrying about it being imperfect then shrinking it down to the size i really want it to be so that the imperfections are lost in the process of shrinking yet looking amazing buuut that's as far as i managed to get with my idea ...

    it may or may not be an original idea for others but it's something i have yet to try and as such, i'm itchin'!

    maybe you need some art assets or whatever, maybe i can help out!

    Yes the technique does work, but you really have to keep track of what will and what wont be lost in the scale.

    <img src="http://dl.getdropbox.com/u/666516/pixarmyman03.png">

  • .... and

    All can be accomplished with events.

  • If so example please!

  • I would limit the angle range on line of sight.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Is it fixed yet?

  • Cut means copy contents to clipboard, and delete the current selection.

    Hence the saying "Cut and paste".

    Well at least it does in most image manipulation programs.....

  • Yeah, you could do that with preprocessed images, hardly worth attempting real time as you would need multiple maps for multiple positions. Not to mention what it would cost in processing power.

  • No, it's supposed to work this way - the mesh counts the 'squares' between vertices, ie. a 1x1 mesh (a square) has 2x2 vertices (the four corners). Making it 1-based would be counterintuitive because a 4x4 mesh would have vertices up to 5 which might be confusing! Still, I guess it ought to be in vertices rather than squares.

    How would you rename it?

newt's avatar

newt

Member since 12 Nov, 2008

Twitter
newt has 25 followers

Trophy Case

  • 15-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

30/44
How to earn trophies