[quote:h9i6lw3s]definitely going to have "get size" stuff
also considering interpolating, but for other purposes, like
an action to Lerp Object positions between blank and blank
which would automatically lerp, qerp, or cubicly interpolate the positions of all the objects automatically making the first and last objects be in the correct positions
it would be a nice shortcut for a commonly done function
Thats what I need, a simple way to arrange multiple objects, like a snake, or a platoon in an rts.
Of course in the rts situation you wouldn't want the picking event to set position, just the ability to get the information and tell the objects where to go via the rts calls.
Like
repeat stacksize object.tank times
object.tank stack=loopindex
rtsobject.tank move to rtsobject.tankstack(loopindex-1)
Or something like that, but the problem currently is picking from the actions side of the event.
[quote:h9i6lw3s]
Family hack? The Stareater, is that my project? Well gee, guess I should explain the trick!
Yeah Its fun to play with.