newt's Recent Forum Activity

  • Was added in the 99 series. Check under animations, and there's a check box in preferences as well.

  • You mean the ability to change the displayed angle different to the movement angle?

  • [quote:nagimyh4]The idea is that everyone donates for a feature that would benefit all of us - The more people donate, the higher the amount of money the person that delivers will get.

    There's nothing keeping you from doing that with plugins. You could even set it up so that those that contribute get the plug free, and if it was sold get their money back. If it was a good behavior or something there's a chance to get back even more.

    Of course your limited on changes to Construct itself.

  • You can always hire a third party to do programming. Keep in mind its licensed GPL so any changes made have to be attributed back to the source.

  • I think what he means is some sort of interpolation of the sprite.

    Like this:

    <img src="http://dl.getdropbox.com/u/666516/interpolation.png">

    Its fairly easy to do via levels in Photoshop, or Gimp. In fact I already have a script that does it for me.

  • Why not just use a function?

    blah blah blah condition

    call function "title screen" after delay of 6000ms

    on function "title screen"

    got to layout 3

  • Its just like the car movement, except there's more... way more. You can still do bounce, but not if you don't want to. It handles acceleration, variable turning radius, brake distance, heck you can even have spin outs.

  • You might want to check out the custom movement behavior.

  • Its been asked for before, and it would be nice to have something in the preferences menu. In the meantime you can select the item, and press control-up arrow or control-down arrow.

    And yes you can always change the order at run time, families work quite well for this.

  • [quote:h9i6lw3s]definitely going to have "get size" stuff

    also considering interpolating, but for other purposes, like

    an action to Lerp Object positions between blank and blank

    which would automatically lerp, qerp, or cubicly interpolate the positions of all the objects automatically making the first and last objects be in the correct positions

    it would be a nice shortcut for a commonly done function

    Thats what I need, a simple way to arrange multiple objects, like a snake, or a platoon in an rts.

    Of course in the rts situation you wouldn't want the picking event to set position, just the ability to get the information and tell the objects where to go via the rts calls.

    Like

    repeat stacksize object.tank times

    object.tank stack=loopindex

    rtsobject.tank move to rtsobject.tankstack(loopindex-1)

    Or something like that, but the problem currently is picking from the actions side of the event.

    [quote:h9i6lw3s]

    Family hack? The Stareater, is that my project? Well gee, guess I should explain the trick!

    Yeah Its fun to play with.

  • [quote:1llin47d]how are families like behaviors?

    In that you can add it to an object, or well vice versa.

    But yeah guess you cant change the program.

    As to the family hack I'll let someone else explain. As its a pretty new concept to me.

    [quote:1llin47d]what do you mean?

    like add object at 50%?

    what happens if you have 10 objects and you tell it to place at 15%?

    Well if 10 is 100% of the stack, and 1 is 1% 15 would fall somewhere at the bottom. Yeah some interpolation would be required. An expression like get stack amount would be nice.

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  • Hmmm, how about stack object? Oh wait will this even be an object? Cause it kinda needs to be built in. You know with the functionality of an object, as well as a behavior, kinda like families are.

    As to the double family hack take a look at this:

    http://dl.getdropbox.com/u/666516/stareater.cap

    Taken from one of the compo's lol

    Also for the stack, how about placement as a percent?

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newt

Member since 12 Nov, 2008

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