newt's Recent Forum Activity

  • Yeah that can happen on games based on ticks.

    You have to make sure objects can only go so fast, and obstacles are not too small.

    Then be sure everything is using delta time(dt).

  • Not sure what you mean. There's only one way to set those.

    I'd say try the "Guess Polygon Shape", but it doesn't seem to work as well as it used to.

    Then there's no way to import either.

  • Right click apply to whole animation I believe.

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  • You really shouldn't use platform as solid. It's like adding two fade behaviors, eventually one will cancel out the other.

    You could try pinning a separate solid object to each platform object.

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  • Nope. Solid is solid.

    The closest workaround would be a tilemap with the solid behavior as an outer collision detector.

    Then you could pin objects as boundaries in the same manner.

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newt

Member since 12 Nov, 2008

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