newt's Recent Forum Activity

  • One or the other, not both.

  • Under System is the expression Set Object Timescale.

  • Instance variables are good for filtering, so yes they go first.

    There's no reason for sub events to be less efficient. It's what you do with the cpu that causes issues, usually loops.

    You may not even need the for each, depending of what the action is.

  • Yes filtering will reduce the number of instances in the sol, as long as it's used before the loop.

    However you should try doing a instance variable comparison before commiting to a for each.

  • Um sure, the keyword is Iframe.

    That's it, everything.

    The useful parts from C3 would be knowing how loops, variables, math, and etc work.

    The web is made of boxes, that's what C3 is to the web.

    > I will restate though, you do not own your own game, what you make in C3 is not yours if you do not continue paying, this is what really turned me off of C3 or tbh I would be using it right now.

    I didn't know about that, is this really a thing?

    Nope.

    You always own all rights to anything you make, including save files.

    You need a subscription to make, and edit those files.

    Construct 3 isn't free. You don't own the editor, its a service they provide.

    Keep in mind it's not like you can just drag and drop save files from engine to engine.

    The engine can be used to make ads(optionally one file), of course it can do small exports.

    Nobody really cares what the export size is for desktop anyway.

    C3 runs on any modern computer so long as it runs a modern browser.

    That's true cross compatibility, not "ehh it might work on Linux, have you tried Wine?"

    Check the release log, then look at the other engines logs.

    Unity, yep, the others... not so much.

    Sorry, but if you were to say that C3 isn't for hobbyists, then I would have to agree.

    Then again I can't expect people to develop it, and have it be free, because I don't expect the developers to be hobbyists either. They did that, now they don't. They quit their day jobs.

    I also agree that deving without an existing income is next to impossible.

    Gamedev sucks. Don't do it if it's not all you think about.

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    I guess hobbyists don't really need the ease of use Construct provides.

    Or the small export size.

    Or the cross platform abilities.

    Or the weekly updates.

    Or regular bug fixes.

    Or the not needing to know friken code.

    Gee it's almost like we're paying a premium, for things you can't get anywhere else.

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  • One suggestion: Indexing of children.

  • Is this necessary? Maybe it would be better to add a setting Destroy with parent=Yes/No in "Add child" action?

    There's two ways to look at this. If they don't get destroyed with the parent, then they would need their own destroy action, if it's the "pick all" way. Then if it was set to destroy all like a container, then I would expect the "remove child" action to work in the opposite manner.

  • Pick one, pick all. Seems like the best way to go.

    Just because it's in the SOL doesn't mean you have to use it.

    Definitely don't want something like "For Each Child" winding up in there however.

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newt

Member since 12 Nov, 2008

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