newt's Recent Forum Activity

  • ok so can we say its a PROGRAM not a shell or os and it does alot more than just opening programs

    Yep thats what it is, and Im sure that given all the abilities of Construct you could come up with some nice features.

  • Yes, but without the graphics DirectX provides.

  • This link tells us what an operating system is.

    http://en.wikipedia.org/wiki/Operating_system

    This link explains what a shell is.

    http://en.wikipedia.org/wiki/Shell_%28computing%29

  • What your wanting looks more like a trail, rather than just plain particles.

  • Yeah, but what if you wanted to make the object global, and you didn't want min, and max set?

  • Did you try adjusting with the hotspot?

  • Would it be very hard to add the ability to at least get some information from the collision mask during runtime?

  • If it works for sprite 2, then it will also work for sprite, just use the "Rotate towards position" expression, it allows for an amount of degrees you can use. You can then vary the amount of degrees via lerp.

    + System: Always (every tick)

    -> Sprite2: Set angle towards (MouseX, MouseY)

    -> Sprite: Rotate lerp(1, 20, 1-0.5^timedelta) degrees toward (MouseX, MouseY)

    -> Sprite2: Set position to object Sprite (image point 0)

  • You could do a few things with canvas, and the image manipulator object... the image grabbing part, yeah thats doable, as to those parts being animated, I think that would be a bit much.

  • Yeah there really is no specific way to sort floats or integers, other than making up your own.

    I wonder if its possible to have a object, or behavior that could do that for you.

    Edit I suppose Lucid's S plug could do it, perhaps he could give an example of how that might work.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • New Version 1.1:

    updated download in first post

    ...and there it is: a path editor at edit time. Made from a gutted physics behavior.

    Well there ya go.

    I can think of several ways to make my own but I have to say I never considered using the Image Manipulator. Seems rather a complicated solution compared to some other methods you could use. Such as:

    > + For each sprite ordered by sprite.value('node')
        -> Set waypoint at sprite.x, sprite.y
    [/code:2jqxzl36]
    
    Not to mention the problem of telling which direction you intend for the path to go based on where the next pixel is.
    

    You can also test for more than one different color.

    Plus there's all the nifty things you have access to in the better image manipulation programs, bezier curves for example. All much easier to set up than a clicking one x,y at a time.

  • Ah, I just realized that you have to create the path first with actions. Never mind on that part.

    I still think an actual visual editor would be best for this sort of thing. It would make it much more user friendly and remove the need for .path files. Still, I suppose it's no big deal to set a path with small "waypoint" sprites in the editor and use a loop to designate your path with the path object.

    You could make your own and use an image to create the path.

    Using the image manipulator object all you have to do is test if there is a pixel at a particular point.

newt's avatar

newt

Member since 12 Nov, 2008

Twitter
newt has 26 followers

Trophy Case

  • 16-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

31/44
How to earn trophies