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  • If your not terribly worried about being able to see around other objects, and you dont care if the detector can see in 360 degrees then distance(), and picking via private variable should work.

  • Ok, but I'll have to take your word for it. Now that brings up another question. Does "@((Array.CurrentX-1)*2+Array.CurrentY)" work for any array size?

    Well except for z that is.

  • R0J0hound

    Thanks, I've wondered how that would actually be implemented.

    Question tho, how would you go about using that in a 2 dimensional array?

    Silent Cacophony

    Thanks, checking out that cap now.

  • I was thinking it might be useful to use the python script editor with its copy and paste ability as a way to import an array into Construct with having to import an external file.

    The problem is how to get things hashed out correctly...

    Apparently ampersand doesn't concatenate the same way in python.

    + System: Start of layout

    -> Array: Set size to 4 x 1 x 1

    x1=5
    x2=3
    x3=3
    x4=1[/code:xua455tx]
    + Array: For Each element
    -> Array: Set index Array.CurrentX to python("x&Array.CurrentX")
    
    + System: Always (every tick)
    -> Text: Set text to Array (1)
    
    Any ideas on how to get them to play nice with each other?
    
    Edit:
    oops
    This seems to work.
    python("x"&Array.CurrentX)
    
    Any way I guess this is no longer a question but a statement instead... Move if you like
  • Sounds like a classic job for the timeline object.

    Yeah, it works out quite nicely actually. For instance on time period begin would let you switch images, and during time period, would let you do effects, lightning. etc.

  • In all seriousness, would this be possible through Python? I'm not too sure about the extent of Python's integration, but doesn't it have unicode support built in?

    You can't draw to Constructs window using Python, but in theory you could do a image font thing.

  • Ok two questions.

    First off if I have a base image on a sprite that is power of two, will it still take up the same amount of vram if its re-sized bigger in the layout?

    Second is vram on a distort map.

    If you tick show fps, it will also show vram, but it looks like there's no change what so ever on a distort map, even with a large map (columns/ rows).

    So the question is, is this really not taking up much memory, or is that reading off?

  • Well the Scratch thing he talked about is an open source project. Then again that one little sliver really doesn't tell you much, other than its kinda nodal, and drag and drop.

    It just seems everything they produce never really provides proof of existence.

  • You don't need a for each if that instance is referenced in the same condition.

    That instance is already in the S.O.L. It is picked by the condition, and since its pv can be changed to something different than all the other instance's pvs, it can be treated as a single object.

  • A screen shot of a gui would have gone much farther than a few demo's.

    This is like the egg laying the chicken.

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newt

Member since 12 Nov, 2008

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