Ok two questions.
First off if I have a base image on a sprite that is power of two, will it still take up the same amount of vram if its re-sized bigger in the layout?
Second is vram on a distort map.
If you tick show fps, it will also show vram, but it looks like there's no change what so ever on a distort map, even with a large map (columns/ rows).
So the question is, is this really not taking up much memory, or is that reading off?