newt's Recent Forum Activity

  • Well flash works off of visible/ invisible afaik, so setting visibility wont work, and not really a bug per say. Instead I would use the sin behavior set to opacity with a low period. That way you can do what ever you like to it, invisible, or just disable the behavior with a function, and opacity compare.

  • Yeah wut he said.

  • I've used it for a while now, no complaints except for some downtime from some idiot uploading a virus, and even then they weren't down, just had Google blocking the url. That and some issues when saving to the folder from Construct, those pesky persist files screw up things sometime, and again even then the system keeps backups for quite a while.

    They even have a referal thing where you can get up to 8 gigs free, and you can share folders with other Dropbox users.

  • Yes, off the top of my head I'd say have 4 animations named 0,1,2,3 then:

    sprite.privatevariable less than 0

    -> set another.privatevariable to random(3)

    -->another.privatevariable = 0 play animation 0

    ->another.privatevariable = 1 play animation 1

    -->another.privatevariable = 2 play animation 2

    -->another.privatevariable = 3 play animation 3

    Edit might want to put an int() in there for the random

    int(random(3))

  • Psssh graphic novel?

    I wanna see an IK, or bones setup on the arm.

    Edit:

    Also

    <img src="http://dl.dropbox.com/u/666516/goingreen.png">

  • http://dl.dropbox.com/u/666516/3dproofOfConcept.exe

    & a video <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />

  • There tons of ways to do this, but you have to remember simple is elegant, even if it just feels quick and dirty.

    + System: Start of layout

    -> Function: Set return value to 0

    + MouseKeyboard: On Left mouse button Clicked

    -> Function: Set return value to Function.Return+1

    + System: Function.Return Equal to 1

    -> Sprite: Flash for 5 seconds with 0.05 seconds interval

    + System: Function.Return Equal to 2

    -> System: Go to layout 1 with transition "None" lasting 0 MS

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  • That's a lot of layers, but really the only thing that should slow it down is objects, fx, and what ever actions you have going on.

  • You can make a global variable call it something like "toggle", with an initial value of 0.

    Then in your event sheet make two conditions.

    Both will compare the variable. The first would compare if the variable is equal to 1 shake the screen, then if the variable is equal to 2 go to layout blah blah.

    Finally add an action that adds 1 to the variable each time the button is pressed.

  • Nice fix for the Ball behavior. I was thinking if you wanted to avoid users actually seeing it overlap, you could use a dummy object that used the Custom movement behavior set to Restrain distance from the ball, and set to bounce off solids.... might work, that or perhaps slide.

    Thanks again.

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newt

Member since 12 Nov, 2008

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