Yes, off the top of my head I'd say have 4 animations named 0,1,2,3 then:
sprite.privatevariable less than 0
-> set another.privatevariable to random(3)
-->another.privatevariable = 0 play animation 0
->another.privatevariable = 1 play animation 1
-->another.privatevariable = 2 play animation 2
-->another.privatevariable = 3 play animation 3
Edit might want to put an int() in there for the random
int(random(3))