There also is pyVST, but I don't know if this can be used to any advantage for these particular problems.
Did you get pyvst to work?
I see. Yeah you can't reference that object since the duplicate instance is already in the sol.
You will need to use a dummy instead.
Pretty sure you cant place an object in the sol, and then remove it in the same event.
Might try the custom movement behavior with speed set to bottom, and bounce, or push out, off "solid".
Question is why do you need to create the object?
http://dl.dropbox.com/u/666516/idtouid.cap
The created object Sprite.Value('c1'), not Sprite.Value('create1') (pv does not exist), should be placed into the SOL automatically after its created.
Might want to give an example. I don't really see how a height map could be used as a mask.
Well you can do that now.... via Python.
http://sndobj.sourceforge.net/
Course a plug would be nice.
Come to think of it somebody could make something like that for Construct in a plugin form.
Imagine instead of wavs you simply generate the sound on the fly.
This should show what lerp does.
http://dl.dropbox.com/u/666516/autorotate.cap
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Theres always lerp
angle set angle lerp(.angle, newangle, 1-0.5^timedelta)
Course you'll get the barrel roll when you go from 360 to 0....
Then again you have to be careful if your using the turret behavior.
Has target inverted should help.
You mean set angle?
This is like the third thread about it, and yes he made a few other things like Musagi, and a 3d modeler.
Member since 12 Nov, 2008