newt's Recent Forum Activity

  • If number 1 is cylindrical, and has two leads then yeah its probably a cap.

    Probably not the issue tho, when they get hot they pop, and that means it's probably the ic.

    When that gets hot.... game over.

  • One shot means the particle will self destroy when its finished.

    If you don't want to spawn a new one each time you could just enable/ disable it instead.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Might try taking off the container, and use the object pairer.

    Could also try the timer behavior.

  • Both suggestions should work fine, but there is a built in function that will keep the camera from scrolling to the edge, and showing anything that's not within the layout.

    You can tick unbound scrolling in the layout properties... use at your own risk.

  • Just set it to one shot over in preferences, might set the attributes to destroy on start as well.

    Then use system create, or have an object to spawn it in the event.

  • I think Ashley's first post is really the best way. Vigilance is a proven method.

    What ever you do tho never click on a link if your not sure about it.

    Even if its not harmful, it still gives the botter what they want ....page views.

    And that will only encourage them.

    When in doubt, copy the suspect post's text, and google it.

    Chances are it's been pasted verbatim across hundreds of other forums.

    Remember bots are only as smart as the guy that downloaded it from the guy that made it.

  • Thanks!

    Might want to add a c to [EFFET] tho.

  • You could do something like a title. Just have a database of names, and a database of adjectives.

    Something like:

    John the brave

    Mike the flatulent

    Joe the weird

  • Thanks all!

    How come newt has the insight on how presents are handled in Santa's workshop? That's quite shocking news!

    And a cool concept for a nice xmas game I have to admit.

    I do have a little problem though, because at a certain point it doesn't seem to let me add any more presents. I figured it might be part of the gameplay, but it seems random too. I end up clicking wildly hoping for a present to spawn. So how's the limitation actually handled in this?

    Scratch the tiny part, was being stupid.

    Also let me mention that I probably wouldn't have bothered to download and try this game, if it wasn't for newt posting it. Why not add a screenshot to the post to get people interested? This is a cool looking game after all!

    Screen shot added, and yeah you have till the end of the song.

    > I'm giving you bonus points for having the naughtiest .exe name for a Construct game yet.

    >

    O ho ho ho

    I have no idea what your talking about.

    I managed to get a score of -13 Well, at least 50 something kids will be happy...

    Also, nice use of the song

    And I like the way the jaw serves as a spring.

    Don't you want to link it in the thread? That's what it was created for

    There's a link to the game in my last post, that's good enough by me.

    Also posted to gamejolt for posterity.

    http://gamejolt.com/freeware/games/other/santa-s-package-handler/4022/

    Also, I could upload the mp3 to gamejolt if you like, with credit to you of course.

  • Always wanted to do a holiday game, but never got around to it.

    Thanks to some motivation from this thead:

    http://www.scirra.com/forum/viewtopic.php?f=5&t=7866&p=60938#p60938

    I finally did.

    The game:

    Due to budget costs Santa can't deliver all the presents himself, so as a lot of people do he's using a delivery service.

    The problem is the "package handler's" have no way to tell who's been naughty, and who's been nice.

    This is the solution they came up with.

    To play:

    On go click to stack as many packages as you can.

    You'll have to stack a lot to get to the delivery chute.

    http://dl.dropbox.com/u/666516/Santa%27s%20Package%20Handler.exe

    <img src="http://dl.dropbox.com/u/666516/sph122010.png">

    Edit:

    Screen shot added.

  • As long as all the object names, variables, etc in the new cap there shouldn't be any big issues.

    But you have to make sure all objects related exist exactly as in the other before you start.

    When dealing with sprites it can get quite complicated, there's frame times, hot spots, image points, blah, blah, blah, blah.....

  • No time to explain now, but here's a cap to play with.

    http://dl.dropbox.com/u/666516/laneimagpoint.cap

newt's avatar

newt

Member since 12 Nov, 2008

Twitter
newt has 27 followers

Trophy Case

  • 16-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

31/44
How to earn trophies