newt's Recent Forum Activity

  • I think your over complicating things. Try getting rid of the Else's and put every condition as a separate condition.

    If that works, then you can go back and try to simplify it more.

  • does this help?

    <img src="http://dl.dropbox.com/u/15587147/answer1.bmp">

    Just as Tulamide pointed out that a sub condition if fine with used with Else, Trigger once is best used as a sub condition. Since it has no condition to compare it will probably run every time, which is something you want here, but for logic's sake an Always would make more sense.

  • Take it easy. It'll come

    Ampersand (&) is for strings(text), so that's really not where you want to go here.

    There's another page you might want to take a look at: system expressions.

    http://sourceforge.net/apps/mediawiki/construct/index.php?title=System_Expressions

    If you look there you'll find clamp:

    [quote:1xcn8spr]Clamp(Value, Lower bound, Upper bound)

    Returns Value if it is between Lower bound and Upper bound. Returns Lower bound if Value is less than Lower bound. Returns Upper bound if Value is greater than Upper bound

    So...

    clamp(variable,40,70)

  • I wouldn't call it a bug, it's just that the debugger is very particular.

    Good in some ways, bad in others.

  • You have two conditions on 6. Else means run if the tied condition is not met, so another condition saying not to run causes the error.

  • Looks like somethings getting turned into a string. Might try adding an int() on both sides.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I don't think you can get anything other than a single pixel. Even if you could detect a quadrant, what if there's more than one color within that group?

    You would need some sort of algorithm to get a mean, and that would undoubtedly slow it down even more.

  • Heh, yeah it's kinda like that other thread about the avi object. It sounds good in theory, but the logistics really take a bite out of it.

  • Its been broke well before the 0.9's, and I think a couple fix's to the object as well.

  • Ahh, well in that case, I'd say you don't have to load an external file.

  • You don't necessarily need python to do that. In fact the array object works quite well for this.

    You do know the object can save, and load an external file don't you?

  • You need to add an event to plot your objects on the minimap.

    Something like this should work:

    + System: Always (every tick)
    -> Minimap: Clear terrain
    -> Minimap: Draw terrain Sprite with scale 2
    [/code:2tu2713y]
    

    Actually I think there's a bug with draw terrain. In the past all you had to do is draw it once, and it would stay on the minimap. You can do that now, as shown in the cap, but if you put the scale less than 2 it won't show the plot for another object.

    http://dl.dropbox.com/u/666516/minimapbugdrrawterrain.cap

newt's avatar

newt

Member since 12 Nov, 2008

Twitter
newt has 27 followers

Trophy Case

  • 16-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

31/44
How to earn trophies