newt's Recent Forum Activity

  • Hate to be the troll here... eh who am I kidding, but any way you might want to be real careful to see what your actually contributing to.

    From the Scirra Twitter page:

    [quote:n2v5tyqp]@Scirra Any Construct pros who would like to contribute their skill by writing a book on construct? Contact:

    http://www.packtpub.com/

  • Hate to say it, but this issue will probably happen more often now, and that's not necessarily, a bad thing. It is a test build after all.

    We just need to have changes to plugs done separately.

    It's time for a compiled plugin repository.

    I don't know how hard it would be to add an updater to Construct Classic itself, but a tool made in CC that would do it for you should be pretty straight forward.

  • Hey, you would happen to have one with out the boxes, would you? Like something you can drag around. Like a trail.

    You mean this?

    http://www.scirra.com/forum/viewtopic.php?f=2&t=6703#p52743

    Also

    + System: For "i" from 0 to 20
    + System: For "j" from 0 to 1
    -> Sprite: Set absolute displacement at (LoopIndex("i"), LoopIndex("j")) to XYZ(Ribbon.DistortX(LoopIndex("i"), LoopIndex("j")), Ribbon.DistortY(LoopIndex("i"), LoopIndex("j")), 0) UV(0, 0) 100 % [/code:3eumo2rf]
    
    Two loops in the same conditional, never even thought about that one.
  • Oh wow, was using windows calc, but I see now that Construct wont accept floats with %.

    n-360*floor(n/360) will do the same thing as "%" but preserve floating point numbers.

    If you want only a positive angle as a answer:

    n-360*floor(n/360) +360*(n<0)

    heh figured Rojo, or one of the other brains would figure it out.

    Guess you could also use int() there too.

    450.33-360*int(450.33/360)

  • your.angle % 360 should do that.

  • That sort of works...

    If I set an object's angle to 1000, I need to know what angle (0-360) that would be.

    So if the number happens to be 450.33 then the object would be pointing at 90.33 degrees.

    This way gives me an approximate but only in whole numbers.

    Not sure what you mean.

    360 degrees is one revolution, so 0.25 of one revolution would be?

  • Yep, you probably don't need the number of complete rotations that 1000/ 360 would give you. (2)

    % or modulus gives you the remainder of 1000/360.(.77777777)

    But keep in mind that's in addition to current angle.

    If you do need the number of rotations, and a method to implement them without the 0/360 reset, Lucid's math plug with anglerp() will also work nice.

  • Well if your really serious about this, I'd suggest taking it a step further, and making interactive tutorials via Construct 2.

    Html5 is going to change the face of the net, might as well get on board.

  • So the idea here is to make a behavior that would effect the z distortion on all objects with the behavior, based on user set coordinates?

    Ok that part should be doable, but my question is wouldn't that add a lot of overhead if your continuously setting z height for many objects?

    I mean don't you have to recalculate each distortmap each tick pretty much?

  • Post your Construct-made creations, announce your websites, etc.

    Yeah, general "netiquette" is a keeping to a single thread.

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  • The first(favorite-move) has some potential, but the instrument used for the melody, the reverby, high pitched one, is a bit annoying.

    Liked the second(is-right).

    Loved 10m radius, the pops could use somethin, they're a bit harsh after a while.

    Pretty good over all, keep chiping!

  • Ehh same thing, snow-cones VS igloos.

    The subject is very niche, you'll be hard pressed to get the numbers to make it worth it.

    Hence the ****** spam across the net.

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newt

Member since 12 Nov, 2008

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