newt's Recent Forum Activity

  • GridTree

    Both are bug free.

    <img src="smileys/smiley1.gif" border="0" align="middle">

  • Python-fu, Perl-fu, there's probably a couple more fu's.

    Actually the only thing Photoshop is better at is brushes, and perhaps layer effects.

    Anyway GEGL is coming, ok already implemented, and should make for some interesting changes.

  • Thanks tulamide.

    Ive finally made somethihg with Construct that i can claim is 99% working!?

    I think i need include more textures and 'brick effects' to add a bit of variation though.

    With the Noise 2 plug you should be able to generate a huge variation of textures, including bricks. Well once he gets it all enabled that is.

    If you've ever used Filter Forge, or MapZone, you'll know what I mean.

  • Yeah, huge c ... is huge.

    Time for bed.

  • Wait, that's not a right triangle.

    Ok nevermind, had to think a minute.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The only way its going to work is through procedural generation.

    So actually this is probably going to put artists out of work.

    It's at least going to piss off a few, cause well who wants to make an ultra high poly model of a rock?

  • Try looking at it like this.

    Your grid is basically a bunch of squares, and from your tile you can find a small square, and a larger square.

    <img src="http://dl.dropbox.com/u/666516/tile45.png" border="0" />

    Try using the size of one of those to figure your coordinates.

  • Well as you said it MUST be done, so I'll help if I can.

    Question: Are you going for top down, or platform on the planetside?

  • Im kinda new to the whole idea, but yeah that's pretty much it.

    From what little I've read about it, it sounds ideal for that scenario, but there's also a lot of negative feedback, network support, etc.

  • Was just poking around at enet.bespin.org, and didn't see anything about multicasting. So I guess that's not possible?

  • Ini is just text, so there is a possibility of some lag created by a text to number conversion if the file is rather large. That is to say if it will be parsing a lot of data each tick.

    Then again you could expect similar results for lots of little files under the same conditions.

  • It's way too early to tell how things are going to play out, but there's no reason not to keep it as an option. Especially since its looking to be the best choice for video in Html5, even if it is a "forced sale".

newt's avatar

newt

Member since 12 Nov, 2008

Twitter
newt has 27 followers

Trophy Case

  • 16-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Popular Game One of your games has over 1,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

31/44
How to earn trophies