("speed"), or ('speed'), perhaps?
Checks beard.... ahh crud, crumbs.
No idea what their license is for that, but you would probably need to make a plug to use it.
So yes, theoretically.
You can use any license you want for your games. Gpl only covers Construct Classic, and its distribution. Basically a game is not any kind of alteration to that code.
Supposedly there is an event type editor for Unity.
Variable 1 = 0
Always set variable2 to (edit)timedelta.
Variable 1=1
Always set variable2 to 0
Always set movement blah, blah *variable2
Using globals, or private variables....
Edit:
Whoops replaced timescale with timedelta.
Yes, I'm afraid you have a few misconceptions of how things work for not only Construct, but for what goes into 2d game making in general.
To better understand, I would suggest doing a web search on the different types of shaders, pixel, vertex etc., along with the differences between vram, and ram.
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Whoa, slow down there Bob.
Two questions.
How long does it take for those programs you described to generate those images?
And why are you making two identical threads about this?
Hmmm, the Smurfs, or Teenage Mutant Ninja Turtles?
Well like they say its not easy being green.
I say Smurf it.
Ok I'll stop now.
How about members with post count less than x amount cant show links of any kind, including non linked url's?
Then again I have no idea how hard a parser would be for that, and apparently non bot spammers, can figure out that all they have to do is make fake posts like, "Thanks again!", or "You rule dood!".
Might try a snap to grid type movement.
lerp(int(.x),int(.x/n)*n,1-0.5^timedelta)
lerp(int(.y),int(.y/n)*n,1-0.5^timedelta)
Where n= the size of the sprite, or size of the grid.
I would think that the ability to add variables in events would work for that.
Member since 12 Nov, 2008