newt's Recent Forum Activity

  • Ashley sneaked in a function for array that's quite useful for this.

    https://dl.dropbox.com/u/666516/nonRepeatingRandomList.capx

  • Apparently every sound is slow to load the first time you run the game.

    Loading everything at once would be fine, but what if you have a lot of sounds?

    Its just like loading a web page, if its slow to load people will loose interest.

  • Having some issues with IE9 not loading sounds quickly enough, so I need to preload the sounds. Unfortunately preloading all the sounds at once does not make sense, and there is only one condition for that... "All preloads complete".

    It would be nice if you could preload specific sounds, and at the same time add a tag for those sounds. Then you could add a condition when preload "tag" completes.

    This might solve another issue with not being able to add a tag without playing it as well.

  • You can use it to open a door, bring up a menu, etc.

    Its also useful for some recursion when you add the ability to add data on the fly.

  • zsangerous

    Think of a function as if it were a generic state machine.

    Rather than if variable = this, do foo, you can call the "do foo" part at any time.

  • You might try a variable. Then concatenate the string when you reach a limit.

  • Not a bad idea really. The editor can get a bit mangled when you have a lot of expressions. Then there's conditionals oy.

    <code>int(angle(Sprite.Pathfinder.PathX((Sprite.EaseTween.Progress)-1),Sprite.Pathfinder.PathY((Sprite.EaseTween.Progress)-1),Sprite.X,Sprite.Y))>-1 &int(angle(Sprite.Pathfinder.PathX((Sprite.EaseTween.Progress)-1),Sprite.Pathfinder.PathY((Sprite.EaseTween.Progress)-1),Sprite.X,Sprite.Y))<180 ?"bang"&int(angle(Sprite.Pathfinder.PathX((Sprite.EaseTween.Progress)-1),Sprite.Pathfinder.PathY((Sprite.EaseTween.Progress)-1),Sprite.X,Sprite.Y)) :"tang"&int(angle(Sprite.X,Sprite.Y,Sprite.Pathfinder.PathX((Sprite.EaseTween.Progress)-1),Sprite.Pathfinder.PathY((Sprite.EaseTween.Progress)-1)))</code>

  • There's always going to be a limit somewhere down the line. Especially since browsers do things differently.

    I'd suggest splitting things up a bit. Put all your x's in one string, y's in another, etc.

    It might also be practical to use whole numbers, without any decimals.

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  • It may just be how Im using it but progress for value keeps returning a few decimals low. 0.009, rather than 0.9.

  • As long as the number of objects add up to the same, going by iid is fairly reasonable.

    As in this index = that iid, blah, blah, blah.

    One draw back from CC's containers was that creation, and destruction were tied together.

    It would be nice if there were some flag you could apply. Telling if a contained object should be created with its parent, etc.

  • Image manipulator has a few pre-made effects also.

  • Ok.

    Well the work around would be to add all the images to one sprite then.

    iso no family

    Would not suggest using a lot of frames.

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newt

Member since 12 Nov, 2008

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