Hi there,
Sorry if this has been asked before but I'm having trouble finding an existing thread about this. Could be using the wrong keywords...
Say you are making an isometric game, and there's a building in the middle. Supposedly if your character walks in front of the building you can see your character, and if your character walks behind the building you can't see him. Is there a way to do this "hiding" transition in-between walking behind the building, without abruptly turning your character's visibility off when you haven't completely walked over to the back of the building?