newt's Recent Forum Activity

  • It can get confusing, but you could use a string with nested tokenAt()'s, and different delimiters.

  • Try a 2x2 animated sprite, stretched to the layout size.

  • I'm still somewhat skeptical, and the reason for that is the hardware.

    We've reached a stage where just about anybody can do something similar.

    Take the raspberry pi for example.

    Its close to the same specs running Linux, for 25 bucks.

    Or The nD even. Touted as the indie handheld console.

    You're going to see more and more of this kind of thing. So don't let the buzzword "indie" influence you too much, cause guess what, they are going to run that into the ground.

    Anyway, if you want my money, you're going to have to have some modularity. I'm not going to buy it, and then have to buy another when they decide to update the memory. cough Apple

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  • Like they say, opinions are like... well you know the saying, but if you can't trust your user base, then perhaps you're in the wrong business.

  • Yeah, thats the "z".

    Thanks.:)

  • rexrainbow

    Looks interesting, does it have a way to get the z for stacked blocks?

  • Try scaling the image before you import it into C2.

  • It does sound a bit underpowered, at least compared to modern consoles that run a non interpreted language.

    At 1 gig of ram, I wonder it it would run current browsers.

    Just feels kinda funny taking the guts of a tablet, and putting it into a console.

    Its like replacing a Ducati engine with a hamster wheel.

    Granted the hamster is on meth, and the Ducati is more like a Segway, but still....

  • You can just use lerp. Its a bit of overkill, but it works.

    lerp(original.size, target.size,1) would scale it to 100% of the target value, 0.5 would be half of that etc.

  • An rpg will require a ton of sprites with several animations each, but its just not viable to load a lot of assets at one time.

    Hopefully we will get the ability to load an external sprite with animations in the future though.

  • You're creating a sprite for each pixel?

    That's like over 300000 tiles.

    You might want to check out the Canvas plug, or even a sprite distort map.

    That many tiles is just crazy. I'm surprised it even ran.

    Also you might check out Noise 2 Arsonide added functions for changing the rez.

  • No need to create the array at the beginning. It should already exist.

    You can also set the size of it beforehand in the preferences over to the left.

    Also unless you add a trigger for each xy, it will run every tick, constantly creating objects.

    Check out some of the tutorials on sub events.

    Other than that it should work. Current x* 32, current y *32 in a 20 x 30 grid should give you 640 width x 960 height layout tho.

    Also, also, yes you can nest a for loop, again read up on sub events.

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newt

Member since 12 Nov, 2008

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