newt's Recent Forum Activity

  • I would just add all the elements to a family, rather than add all the layers.

    That way you can change all parts by referencing the family.

    Also if you insist on using loops, you should check out for loops, and use loopindex, rather than adding a local.

  • > Wow, looks like almost exactly the same thing as Spriter! Even the UI is almost identical! If there's one thing I can't stand, it's a blatant ripoff.

    >

    > I could be wrong but from what I've seen it looks very, very similar.

    I wouldn't say it's a ripoff - maybe the project was on its way before spriter, or maybe the author saw spriter and didn't like where it was heading (it appears to be the case, since they don't seem to want a proprietary export format), or maybe he was playing around with the idea, and spriter spurred him into action.

    In any case, competition is always good - you can't have too many animation tools.

    That may be, but the guy has stated he would make it export to the Spriter format.

    They could have made some copyright protection on it, but they decided to keep it open so that people could make plugs for the different systems.

    Saying that he would use it is in very poor taste imho.

  • C2 already repacks textures.

  • If I asked what an isometric level is, would that answer your question?

  • That's the expected behavior.

    If you want to emulate sol selection use the pick nth, or pick by uid conditions using the parameters of the function call.

    Also we have on created, and destroyed triggers that do remember picked...

    Just so you know.

  • Works here.

    Nice idea for the work around btw.

    Thanks.

  • The original might be a bit confusing without knowing what is supposed to happen so I made an example.

    https://dl.dropbox.com/u/666516/reversetweenbug.capx

    Also I added an extra event that is toggled. It shows how the way its working now could end up in a loop.

    If you want to make changes, that would be great, but its up to you.

    Just want to make sure that the usage is as expected.

  • Well somethings broke now.

    What is expected when you use "Reverse Tween"?

    In one of my old games I had the behavior set so that when you did a start tween it went to a relative position, and when you started a reverse tween it went back to its original position.

    But it wouldn't do the reverse tween if it hadn't completed the initial start tween first.

    Right now when I call for a reverse tween, all objects move.

  • First of all you have to know why something is happening before you make changes.

    Then secondly I'm inclined to agree with Ashley's assessment that the increase is from less assets on the screen.

    It would make more sense to just design the game that way.

  • Confirmed arrays are borked.

  • Don't know nothin bout berthin no vertlets but this works.

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  • Pretty sure that's just animation info.

    The actual image files will still be png for the obvious advantages, alpha transparency, compression etc.

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newt

Member since 12 Nov, 2008

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