newt's Recent Forum Activity

  • Dt in C2 refers to the system expression for delta time, or the time since the last tick.

    It's used here as a sort of constant to make sure it behaves the same across different systems.

  • Lol I can't even capture all the platform options.

    And he's not near finished with those. Soon there should be Boot to Geko, and I imagine Node for desktop as well.

    Complain all you want, but consider the fact that you not only need a license from Apple to publish to Ios, but approval as well.

    <img src="https://dl.dropbox.com/u/666516/platforms.png" border="0" />

  • C2 uses a modular export system, so there is no doubt, in my mind, that there will be an exporter to those native systems.... someday.

    Remember there is only one person working on this, and Ashley has stated he will not work on that part till he is satisfied with the Html5 portion.

    In fact all current methods of publishing are html5 based

    That's actually quite an achievement when you think about it.

    So, false advertising? Not really.

    Wishful thinking? Perhaps.

    Also, remember most browsers play these games. Even on mobiles.

  • Each object can now have its own array, that is automatically picked when the object is.

  • Actually since we now have containers, arrays should be much easier to deal with.

    Pretty sure it works with creation, haven't tested with destroying etc, not much time to spare lately.

    But the fact that you can pair them up in an oop fashion should be sending shivers down everyone's spine.

  • Mrs Ashley?

    Wrong in so many ways.

  • I'll give you a hint.

    It takes three rectangles to fill in the black portion of your example.

  • Actually its just an engine specific thing. Some will have 0 at 12 o-clock etc.

    It just so happens 0 at 3 o-clockwise works quite well for platforms, and side scrollers.

  • Nah, the major companies just prodouch watered down crap now.

    Al they seem to want to do is the cookie cutter fps.

  • Just take away the anonymity then.

    Q-uid pro quo.

  • It would be rather difficult to implement I would think.

    Imagine if you were doing a game where you had an event with a bunch of sub-events that ran in order, and then you had to change everything so that it could change or stop any one of those sub-events on some sort of input, but you had to make it so that that one minor change would not effect any of the other events.

    Also the "designing" via code is somewhat problematic, as you cant run creation loops constantly.

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  • No they can all be 0 opacity/ invisible on the same layer.

    You just need to keep track of the z order if they overlap one another.

    Like I said just reference the family, like on your condition set family opacity to zero.

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newt

Member since 12 Nov, 2008

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