newt's Recent Forum Activity

  • That's what the cell size is made for.

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  • Its meant to be a save state, it's not designed to work with external modification.

    One of the third party plugs for json would be better, as a separate file.

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    I kind of expect the Edge version to run the best, and therefore a Windows Store version as well.

    Even though webgl, and some features are spotty on it, the javascript engine is super fast.

    Of course that brings up the question of why in the hell are they limiting it now with features that aren't well supported.

  • enemyspawn.count

  • If uid exists doesn't sound right. As well as the for each.

  • > My project runs perfectly while previewing on my laptop's browser. When running through Debug Mode the CPU usage is 20%.

    > While previewing on phone, it runs like 2 frames per second and causes the device to overheat. The problem is that my Samsung smartphone has no WebGL, so it uses its processor for rendering, and when previewing on phones that have WebGL (like Xperia), there is no problem at all, though it still overheats the phone...

    > So, I've seen many others have this problem, but can somebody actually share their solution?

    >

    Use Unity for mobile games.

    His answer for when it still doesn't work on Unity would be "buy a new phone".

    Or you can post a capx of what you have and perhaps someone who's actually interested in helping with take a look at it.

  • I wonder how long till we get the rest of the sdk.

    If it has to wait on the C3 runtime, then there will be some issues.

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    > The new platform is not going to get the benefits the forum offers for exploring what the suggestions would entail.

    >

    I don't see any harm in opening discussions about specific suggestions for general discussion

    Ok, cool.

    Half the fun of gamedev is imagining what you can do.

    People don't realise it, but the number of features that we already have is huge.

  • I've been meaning to ask this for a while. I was wondering if it was possible to enable the contents of a another div placed in the html export from the game.

    Basically manipulate the dom from C2.

    Like for example if someone were to try to place the game on an unwanted domain, you could enable a div that has some other script, or ad, etc.

    Some way to have the game remain intact, but show something else as well.

  • The html5 export has some options for adding spaces alongside the game.

    Adsense has some rules for how close it can be to games however.

  • Use a dictionary for variables, and store the dictionary into local storage as json.

    This will save you a lot of angst if you plan on having game saves.

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newt

Member since 12 Nov, 2008

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