Nope.
Try the image manipulator.
Yes to all unless you plan on having thousands of audio files as the second thread references.
However if you do, it would now be more feasible as you can now edit the files into larger chunks and basically fast forward to a specific audio.
"Random number being percent to hit?! I don't get what you mean."
A player either has a shot or does not have a shot, line of site would handle that. The number generated tells you if the shot hit, based on accuracy aka chance to hit, and possibly the damage given.
I'd say one seed per session.
Forget collisions as well. The random number is your percent to hit. Displaying bullets is just aesthetics.
What would be nice is a snippets section where you just drag and drop events.
Any plans for this plugin to be supported in Construct 3?
I summon the great Yann for one more battle against code and syntax.
All out of virgins however.
Develop games in your browser. Powerful, performant & highly capable.
Allright. I think I remember most of his summoning ritual.
I tried a few, Yann's json, Rex's date, one called deflate.
All had issues with the files.
Funny that copy, and paste is restricted, but drag, and drop is fine, and dandy.
Seeded random.
Count the shots.
Its doable, but not advisable.
There are better entry points that aren't as limiting.
Fx for example must exist attached to layouts, layers, and objects, and can't be added at runtime.
I can't think of a reason to need a count of something that doesn't change.
Is this a request for the editor?
Member since 12 Nov, 2008