newt's Recent Forum Activity

  • Heh.

    Well I'm wondering if we still need it.

    As I recall it would help with some of the issues with support in some of the browsers, and it is still the standard for handing out music files.

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  • [quote:37g2v9ob]On April 23, 2017, Technicolor's mp3 licensing program for certain mp3 related patents and software of Technicolor and Fraunhofer IIS has been terminated.

    We thank all of our licensees for their great support in making mp3 the defacto audio codec in the world, during the past two decades.

    The development of mp3 started in the late 80s at Fraunhofer IIS, based on previous development results at the University Erlangen-Nuremberg. Although there are more efficient audio codecs with advanced features available today, mp3 is still very popular amongst consumers. However, most state-of-the-art media services such as streaming or TV and radio broadcasting use modern ISO-MPEG codecs such as the AAC family or in the future MPEG-H. Those can deliver more features and a higher audio quality at much lower bitrates compared to mp3.

    https://www.iis.fraunhofer.de/en/ff/amm ... s/mp3.html

    • Post link icon

    It's like paying for minutes using telephone services. Or if you'd pay per minute (or level) in World of Warcraft. A terrible idea in my humble opinion for a development environment.

    Except you keep the minutes you've already paid for.

    It's not a recurring charge.

    You get x amount of time to add events, in addition to the free 40.

    At the end of x time you pay for the extra events. No matter what, you own that many events to do what you want, whenever you want, as many times as you like, up until you add more events than what you have paid for in the next payment period.

    You would then be billed for those extra events.

    If you choose not to pay for them then it works like the free version.

    If you want to add any events at that point then you would either pay for the current bill, or remove some events that you have already paid for.

    Like paying for minutes, those events would have to be reasonably priced in order to keep people interested.

    I would add that the amount of events can be drastically reduced by using plugs.

    Plugs that can be shared, or sold to the community.

    • Post link icon

    How about?

    Enterprise edition= 99 a year, full access, unlimited exports.

    Single project= pay per event, billed at the end of each month for additional events, exports cost extra.

    -If you decide to stop paying for extra events, it reverts to a free type version where you can only have the amount of events you have paid for.

    • Post link icon

    > Wed Feb 01, 2017 2:17 pm

    > Most people here who use & enjoy C2 are hobbyist, myself included. I will not pay a subscription fee for C3.

    >

    Your sentence holds a lot of truth. More so than what most supporters of the new subscription model appear to realize.

    I guess the question would be, what would they loose without the hobbyists?

    If the money was enough, then we wouldn't be having this conversation.

    What will they do without all the wonderful things the users do?

    Surely someone who likes to tinker with badges should know the answer to that.

  • Try a different frame, bigger texture.

  • Yes, like I said though it's not implicitly picked by the condition, the creation event is expected to pick just the new ones.

    That may not be all that's happening.

    Objects referenced in actions and that are not picked by conditions default to the first instance.

    It's possible that the first instance is also being picked.

    But that's probably just a byproduct of a bug with containers and arrays.

    Note to Ashley.

    It doesn't seem to affect dictionaries.

  • Don't forget you have a container that exists at the start of layout.

    That array is not implicitly picked by any condition, but neither are the ones just created.

    No idea where that 4th array is coming from.

  • Use something like to get the distance.

    Use some trig to place the dots at the distance divided by segment size.

    Aiming would just be the angle() between touch, and the emitter.

  • I would suggest just going to the hundreds, or thousands decimal place.

    mid(), left()

    Then int(), back to numbers.

  • On start of layout, text set text to uppercase(someone can explain me what is the difference between)

  • Set cursor from sprite

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newt

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