Most of the Construct Classic examples used distorts, but we don't have anything like that in Construct 2. If we did it would be a webgl solution only.
The closest thing you could do in C2 now would be something like ray tracing where you cast lines/ stretch sprites from xy, to xy
You can even cast multiple sprites end to end for the zigzag effect.
Which coincidentally is much easier to do in C2 than CC.