The non interactive probably just works for collisions. A condition like on button clicked is different. You could make a bug report, but there is an argument to be made that buttons can be disabled.
Tween tweens(ease in out) values once.
Timer counts down once or repeatedly.
Has anyone managed to make a step person to show how to use it?
What are you doing step bro?
^ what he said.
Also you can make pre defined curves with Timelines.
Yes.
dropbox.com/s/f2grllq8wmj04xn/qarpmoveto.c3p
A single page is not advisable as it can bog down the users system.
You can use QueryParam, and QueryString to load separate projects in separate pages with params used to transfer data between games.
It would require a page with links to those html pages.
construct.net/en/make-games/manuals/construct-3/plugin-reference/browser
That's a bit different, like a binary sorting tree.
aka a rOjO special
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Nice work. Quick and no stutter.
Really wish we had some way to reference same objects in collisions.
Other than the family trick, and global swapping that is.
Repicking is just too slow.
Seems like its just not fleshed out as one of the newer behaviors.
A feature request would be a good idea.
dropbox.com/s/m8v563ldb1skb9m/autoOverlap.c3p
Probably use a movement behavior to avoid the jitter.
Ok I guess I was thinking of one host working as an authoritative server with many many rooms.
With Construct 3 multiplayer there can be 500 maybe.
Coincidentally a turn based game could be made with just Firebase.
Member since 12 Nov, 2008