Is there a way to check when the tiled behavior completed a movement? I was expecting an on movement finished trigger. I guess I have to use extra variables to keep track of it? Or is there some other way to check when the movement finishes?
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You can use an inverted "Is Moving" condition + "Trigger Once".
But if there are more than one instance of the object, then don't use "Trigger once".
Yeah ended up with a different solution using properties on the tiled behavior itself and foreach because I had multiple instances. but all is good now.
Seems like its just not fleshed out as one of the newer behaviors.
A feature request would be a good idea.
There's a feature request here: construct3-21h2.ideas.aha.io/ideas/C321H2-I-60
I've added my votes :-)
yeah a feature request would be a good idea, but all my votes have already been used on other bigger features, plus these smaller feature request sometimes get overlooked, because everyone wants the shiny cooler things (including myself).