newt's Recent Forum Activity

  • Nah, they do one thing very well, until that thing gets in the way.

    The true power of containers is data types, but we have no pairable datatypes that aren't also contrived in usage.

  • Drawing Canvas has many drawing functions, as well as functions to paste objects that are rendered into the WebGl canvas. You would replicate your graph in it.

    Its the hard way, and the only way.

    There's examples for using it in the forum, and tutorials section, as well as some in the editor itself.

  • The only method is to generate the parts in Drawing Canvas, and pasted Text, Sprite etc.

  • Yeah the system can only capture the WebGl stuff so any html objects, button, list element won't get captured.

    Plus capturing regular html is considered a pretty big security risk.

  • > If you mean similar controls to the resizing/rotating as is used in Construct's Layout View, it only seems simple because a huge amount of work has gone in to refining a variety of complex and subtle user interactions in to something that feels like it just works. There's a large amount of of complicated code behind it, and reinventing that for a game could well be tricky. Perhaps a significantly simplified version would be more feasible.

    Allow a simple version of course it would be good, you can do such a behavior as drag and drop. There are full of games that allow the user to move, resize and rotate. How do they do it? Maybe with unity. Second thing the system is already working for you in the editor, you just need to enable it for game mode.

    Thanks!!!

    Look in the actions of Sprite.

    See where it says "set scale"?

    See where it says "set angle"?

    They won't make a behavior that does that for you because there's too many different ways to do it.

    You can make one yourself with the addon sdk, or with events.

  • The expression distance(player.x,player.y,turret.x,turret.y)

    I'll let you figure out what the expression angle(player.x,player.y,turret.x,turret.y) does.

    construct.net/en/make-games/manuals/construct-3/system-reference/system-expressions

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  • The most cost effective method is set color, if the original sprite is pure white, or monochrome/greyscale, and the desired effect is just one color.

    Also the Tweens behavior has a setting to change colors, which is actually really cool.

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  • Afaik Containers only work for creation and picking.

    To get a z order you need to use Hierarchies.

  • I think Construct probably needs a special "HTML elements" layer that appears on top of everything else in the editor, and all HTML objects go on that layer. It would clear up confusion about things like layering that regularly come up too.

    That sounds like a good idea, especially now with the new element.

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  • Just checked and the Html Element is also not effected by layer interactive.

    Ashley any thoughts there?

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newt

Member since 12 Nov, 2008

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