newt's Recent Forum Activity

  • It's not going to solve the problem.

    That plug is mostly useful if the assets aren't stored locally.

    The standard method of loading assets layout by layout is the best.

    If you are having issues loading that way there are only two possibilities:

    A: The assets are too large/ too many

    B: The server has issues

    It's less likely to be the server.

    Loading using the url is a spurious method if all the files are saved in the same place.

  • When it says that assets are loaded by their respective objects layout by layout, do you understand how that works?

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  • Can't you just ask a mod to get your salad tossed?

  • The latter, put the games from both Gamejolt, and Newgrounds into an iframe.

  • Not sure if I would trust them seeing as how two of my games ended up there without my permission.

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  • Well then the question isn't if it should stop exactly at the obstacle, but rather if "is moving" should be thrown when the player is constantly telling it to move every tick.

    And just like re-enabling input, when to say it's moving again.

    Perhaps additional conditions would be more appropriate, such as "is blocked by obstacle".

  • Might as well hit the caps lock now, it's going to be a bumpy ride.

  • Not when the only logic is "key is down" (that would place a limitation on the behavior), and not with the black box behavior of solid.

    I think it's the same with the platform behavior, the object gets pushed in the opposite angle because we don't have pixel perfect collisions.

    The kicker is that it's next to impossible to replicate solid in events, as they are too slow, and you would wind up doing the push-out as well.

    Of course you can solve the flash just by disabling user input on collision, but then you have to make more events to re enable it.

  • We have a "how do I" section, as well as other parts of the forum.

    They're also useful for non programmers to find out if something is a bug.

    This one is just for bugs.

  • The mechanic you are expecting is not built into the plug, you have to create that logic in events such as is overlapping, else

    Most official behaviors are designed like this so that you can customise your games to your liking without having to create events to override undesired mechanics.

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newt

Member since 12 Nov, 2008

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